Emirikol
Adventurer
Pure speculation and past experience: what are the first things you think you'll have to house rule in 4E (after you've tried it out of course)? Is it because you guess you won't like the power set-up, for simple flavor, or for some other tailoring of your game?
abilities (strength-cha), abilities (feats/skills/per-day/per-encounter), classes, races, equipment, combat, magic, spells, magic items, monsters, encounter set-ups, NPC classes, or other
jh
abilities (strength-cha), abilities (feats/skills/per-day/per-encounter), classes, races, equipment, combat, magic, spells, magic items, monsters, encounter set-ups, NPC classes, or other
jh
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