HeavenShallBurn
First Post
JVisgaitis said:We can always take this thread in another direction... I think the Tendriculos is the lamest monster ever! How could I make it cool in my game?
You start with something unusual, say a big meteor shower. At first nothing seems wrong, but then woodcutters and such start disappearing from the forests of a particular area. Then contact is lost with outlying steadings nearby. People who go to find out why they haven't been heard from don't return. Plants all over the region seem to be growing, or perhaps overgrowing, far too rapidly.
You bring the players in by finding a reason for them to enter the area, just about any will do. They should notice that aside from insects and small pollinators there are NO animals. Play up the oddness of the place and that the plants in the area seem to be different somehow. Introduce the Tendriculouses in a once populated area. Say a small village or thorp that should be inhabited but is instead utterly devoid of animal life with no sign of how. Time the appearance of the Tendriculouses to match the sun.
Attack en masse inside the village with them coming from hiding places the PCs haven't checked yet but allow the PCs to escape the village relatively unscathed. They'll run when they realize they'd be overwhelmed, right out into that oddly animal-less forest. This is where the Tendriculouses should shine. Give them Pass Without Trace and bump up their hide and move silently score in heavy underbrush and forests. Then repeatedly attack with groups of the plant monsters. Play them like a plant zombie, without any intelligence at all but an unnatural savagery toward anything animal. Force players to beat off attack after attack and never get enough rest until eventually they get out of the forest. Make the only final solution to defoliate the entire region to keep them from spreading.
[sblock]Why yes I have seen Night of the Triffids how could you tell.[/sblock]