Dark and Stormy Night:
* Transvestite elven woman, trying to ruin, but not kill the rest of the party for crimes done by the grandfather of other PCs.
* Military procurerer (CE thief) trying to prove he is a knight, and worthy of a relatives estate.
* Bard (circus acrobat) also trying to prove he is a knight, and worthy of a relatives estate.
* Sorcerer housemaid - primary power - summoning poodles.
Saga of the Sands:
*A Jinn, pretending to be human he carried vials of colored water saying they were potions of flying, invisiblity, enlarge etc.
* A Shair genie binder LE, the only person in a good/neutral party who wanted to finish the quest. The quest wasn't evil, but he would benfit politcally from finishing it.
In playtest he never had a clue about the above, but was supcious of the .....
* Blink Dog, who could take human form - the compainon of an exalted, but insane druid. He also wore fake magic items to explain his powers.
* The insane VoP druid who thought that a mysterious talking yellow dog was his spirit guide.
in playtesting it took him over an hour to realize that the dog was real, and in the party.
* The spoiled princess/cat burglar archtype - she pulled an Amadalla and went with the party to collect her own Dowery, with a good chance of chucking the quest/marriage and running of with the .....
* Bandit Lord. a ranger/thief with a tribe of 80 bandits under his command posing as a simple desert guide while tring to woo the above character.
In the playtest game she ran off with the Jinn instead, after he had accidently proposed.