What's the most attacks you can get by level 10?

Ry

Explorer
Can you get more than 3 attacks in a round by level 10? I was thinking the most would be... two weapon fighting + iterative attack on main weapon = 3 attacks. But my tweak-fu is weak.
 

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By level 10...

Let's say you have two-weapon fighting. You'd have two attacks on your main weapon, one on your secondary weapon.

If you are a Ranger or have taken the feat, you have Improved Two-Weapon Fighting by this point, so you would have two attacks with your secondary weapon.

If someone were to then cast a Haste spell, you would now have a third attack with your primary weapon.

If someone then cast Snake's Swiftness, you would get another action for an attack.

So, without spells, the most you'd have is four. With spells, you'd have six.

Keep in mind, though, that your attacks are taking penalties and you are doing sub-optimal damage on one or both weapons. So, just because you <i>can</i> attack 4-6 times doesn't mean you're <i>hitting and doing damage</i> 4-6 times. Just using BAB alone, and assuming you're using the optimal (i.e. least penalizing) set up:

Attack 1: +8 Attack 2: +3 Attack 1off-hand: +8 Attack 2off-hand: +3

+8/+3 (assuming no stat adjustments) doesn't make for great odds at 10th level for a combat type. Just food for thought. Now if you'd like to know some ways to make this really effective (and annoy the snot out of your DM)...
 
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Actually if you are using Unearthed Arcana's Action Points you could get another attack without the need of spells.

Can you somehow get Pounce (full attack on charge), and Shield Charge (trip, as part of charge (you do the normal attack damage as well)) and Improved Trip (free attack for a trip)?

If you had really high Dex Combat Reflexes and the enemy provoked enough AoO's you could get loads of extra attacks.

Also Great Cleave, if you were facing lots of kobolds packed very tight and where swinging a Spiked Chain while Enlaged. There's 60 attacks there, actually more as you can take a 5ft step during your full attack move so get more creatures into your swing.
 
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Well, if you take two-weapon fighting, improved two-weapon fighting, improved unarmed strike and snap kick from Tome of Battle, you could have five attacks. Two with the primary weapon, two with the secondary weapon, and one unarmed strike. Of course they would all be at a -4 peanalty to hit, and the second attack from the secondary weapon would be at -7. In short, just because you can get all of those attacks, doesn't mean it's a good idea to do so. If you throw haste on top of that, you can get six. I'm sure there are lots of other complicated ways to get more attacks in from weapon style feats, spells, class abilities, and tome of battle maneuvers.
 

Play a Star Elf (Paladin or whatever) with maxed out Charisma and take Leadership. That gives you an 8th-level Cohort And a high Leadership score for followers. Something like Leadership 18 should be possible, that gives you 40 followers. Let them all take two-weapon fighting and together with them and your cohort, you should get close to 100 attacks per round (or more if your cohort can cast haste on your troops). :p
 

Kae'Yoss said:
Play a Star Elf (Paladin or whatever) with maxed out Charisma and take Leadership. That gives you an 8th-level Cohort And a high Leadership score for followers. Something like Leadership 18 should be possible, that gives you 40 followers. Let them all take two-weapon fighting and together with them and your cohort, you should get close to 100 attacks per round (or more if your cohort can cast haste on your troops). :p

Wow, if I tried that I might actually get half a round of attacks in before I got defenestrated.
 

Let's see.

Monk 1 (flurry of blows), Ranger 9 (improved combat style).

+9/+4 (base) = 2

+7/+7/+2/+2 (improved two-weapon fighting, w/1 light weapon, i.e. kama) = 4

+5/+5/+5/+0/+0 (I.T.W.F., and flurry) = 5

+5/+5/+5/+5/+0/+0 (speed weapon or haste effect, plus above) = 6

+3/+3/+3/+3/+3/-2/-2 (above plus Snap Kick) = 7

Plus anywhere from 1 to (Dex Mod +1) attacks of opportunity (provided Combat Reflexes is chosen)

Best I can do; 8 + Dex Mod at level 10, with 1 + Dex Mod being dependent on others provoking attacks of opportunity. + variable depending upon Cleave and Great Cleave.

Arminas tar Valantil
Grand Master of the Ebon Rose

EDITTED TO REMOVE SNAKE'S SWIFTNESS
 
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Whoa, there, slow down on the upping the CR thing. Look at the numbers for the Attack bonus- vs. opponents worthy of level 10 characters, they aren't very good. Also, keep in mind what you'd be using for damage- if you're playing with the monk option (the most attacks available), then you are either using fists or a monk weapon. That's at most a d8 for damage. If you are playing any other class and using two weapons, your primary does, at most, 1d10, and that's if you blow a feat or play a dwarf. Your other weapon, optimally, does at most d8 (if using a double weapon), but more likely d6 or less. So, even if you do hit, you aren't dealing much damage.

Now, if you play a Tempest and use some feats out of Complete Adventurer, you could be wielding two 1d10 weapons at only a -1 to hit by 10th level. That's a little more dangerous. But then any good DM sees that a mile away and puts some kind of smack down on it.

BTW, forgot about Whirlwind Attack. You could attack up to eight opponents if surrounded, but then you'd only get one hit/target.
 

Druid 8 / Warshaper 1 / Monk 1 as a Giant Octopus gets 11 attacks: 1 Unarmed from Flurry, 8 tentacles, 1 bite, and another of your choice from a shaped weapon. Add Haste for an 11th.
 

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