What's the most critical piece of dungeoneering equipment?

What's the most critical piece of mundane dungeoneering equipment?

  • 10' pole

    Votes: 33 32.0%
  • Mule

    Votes: 10 9.7%
  • Other (discuss)

    Votes: 60 58.3%


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Shoes.

You can often find something to burn and improvise weapons but you can't ignore mildly and common sharp, pointy terrain without shoes.

Unless you're a halfling.

But they're short and can be overlooked.
 

I'm going to say the light source although if there is a wizard in the party, that's taken care of. Rope would be my second one. I feel honored that you mentioned the mule in your poll but I would point out that the mule was just the poster child for putting non-combat effects back into the game.

Maybe someone in WotC will notice all the sillyness we are doing and rethink their position on that sort of thing.
 

Yeah, but when was the last time you saw a stripper dancing on a 50' coil of rope?
When's the last time you saw a stripper dancing on a mule?

Frankly, a mule can do everything these other tools can do and more. Want thieves tools? The mule kicks open the door. Want to prod for traps? Send the mule first. Want light? Set the mule on fire.

I'm a little iffier on the whole "using the mule to descend from a ledge" thing, but I figure it has intestines. That's more like a one-charge item, though.
 

When's the last time you saw a stripper dancing on a mule?

Frankly, a mule can do everything these other tools can do and more. Want thieves tools? The mule kicks open the door. Want to prod for traps? Send the mule first. Want light? Set the mule on fire.

I'm a little iffier on the whole "using the mule to descend from a ledge" thing, but I figure it has intestines. That's more like a one-charge item, though.

Don't forget "Gelatinous Cube Warning System".
 





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