Mercule
Adventurer
It wasn't too long after 3e was released that I ditched the paladin class from my games. It always struck me as the poster child for base classes that should be prestige classes. Really, what is a paladin besides a religious fighter with a strong moral code? He gets the fighter BAB, but no feats. He gets cleric spells and turn undead, but not as effective. Then, he gets some save bonuses and some pretty minor healing.
When 4e was announced I wondered whether paladin would be included. After I found out the cleric was getting updated, I thought maybe the paladin would end up being the warrior priest that the cleric currently is, and the cleric would be more appropriate to portraying agents of tricksters, sailors, and art patrons. Alas, I don't really have faith that this is the case, with all the emphasis or combat effectiveness, and still expect the cleric to be as good of a secondary skull-crusher as the warlord.
So, I'm once again left wondering what the paladin brings that a fighter/cleric doesn't. With 4e feat-based multi-classing, the paladin may be even less necessary than in 3e. Just play a fighter with some clerical feats and choose a "paladin" paragon path when the time comes.
Am I the only one who wonders this?
I know the play-testers are still under NDAs, but does anyone care to at least say, "Trust me, paladins aren't just fighter/clerics?" Otherwise, I'll find out in a month.
When 4e was announced I wondered whether paladin would be included. After I found out the cleric was getting updated, I thought maybe the paladin would end up being the warrior priest that the cleric currently is, and the cleric would be more appropriate to portraying agents of tricksters, sailors, and art patrons. Alas, I don't really have faith that this is the case, with all the emphasis or combat effectiveness, and still expect the cleric to be as good of a secondary skull-crusher as the warlord.
So, I'm once again left wondering what the paladin brings that a fighter/cleric doesn't. With 4e feat-based multi-classing, the paladin may be even less necessary than in 3e. Just play a fighter with some clerical feats and choose a "paladin" paragon path when the time comes.
Am I the only one who wonders this?
I know the play-testers are still under NDAs, but does anyone care to at least say, "Trust me, paladins aren't just fighter/clerics?" Otherwise, I'll find out in a month.