Giltonio_Santos
Hero
Paladins stay for the same reason of druids, bards, barbarians and others I can't remember now. Classes emulating classic fantasy archetypes are just good to have around. The day I have to use a fighter/cleric combo to create my paladin and a cleric/ranger one to create my druid is the day I'm quiting D&D for GURPS; a few classes to use just as tools is not much better than no class at all.
Technically, the game only needs three classes to work: Fighting Man, Magic User and Fighting Magic User. Everything else can be done using those. Mechanically, everybody is fighting, casting spells or using a combination of both. More classes mean more choices, and a more interesting game, in my opinion.
Cheers,
Technically, the game only needs three classes to work: Fighting Man, Magic User and Fighting Magic User. Everything else can be done using those. Mechanically, everybody is fighting, casting spells or using a combination of both. More classes mean more choices, and a more interesting game, in my opinion.
Cheers,