What's the worst repercussions you've experienced from playing an evil campaign?

Lasher Dragon said:
Lately I have seen a lot of posts about things that happen when a gaming group playing an evil (or at least very graphic) game/campaign collide with the general public, with anywhere from amusing to disturbing results. What's the worst thing that has happened to you as a result of these types of games?

Mine would have to be losing the best GM I've ever known. He's still alive AFAIK, however after a solid campaign that spanned nearly 5 years in Vampire: The Masquerade, suddenly he became super-religious and refused to play any kind of RPG anymore. He completely changed his lifestyle, changed who he associated with, and then moved to Alaska.
We had a player who dropped out of high school his senior year and found a bus to the airport, where he had reserved tickets to fly away to Texas to be with some girl he met on an MMO. It probably wasn't because of our evil campaign though.
 

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werk said:
Or, in games that I've ran, they play stupid evil and get chased down by a posse.
Me - "OK, so there are four people in your party and you are all first level. There are 500 farmers in this town, and are firends with neighboring towns, and you have no mounts. Are you sure you want to rape the little girl's butter churn?"
Blumcorps (bloom'-core) - "I'm already on it man...mmm, buttery"

The good thing about that example was that the party totally helped the town kill Blumcorps so they would not be perceived as being associated with him.

I can't help wondering if this was truly a hanging offence - assuming 'butter churn' means, er, 'butter churn' - did the town worship the Goddess of Dairy Products? :uhoh:
 

The worst IRL repercussions I've seen would have to be as a result of PBEMs - and those were far too extreme to discuss on ENW...
 

Lasher Dragon said:
What's the worst thing that has happened to you as a result of these types of games?

I ran an anything goes campaign, where the players could have evil characters. Only one player had an evil character, the rest were neutral. Although the characters couldn't cooperate with anything, and treasure division was a nightmare. And everybody loved it.
However aas the campaign went on , the one evil player grew increasingly paranoid with the downside of being evil. The NPCs tended to react badly to evil behavour, trying to arrest him, refusing to help etc. The other characters we're less likely to trust him.
The player gave a wonderful performance as a evil character. But eventually stopped playing D&D for a while, because he felt everybody including me was against him .
 

We ended up spending too much time "mitigating" each other's power, instead of taking candy from babies like we should have. My "mate" killed off my entire crew of vampire mage-slaves. Still pisses me off...
 



Firts repercussion:

Wasn't an evil campaign per se, but a campaign in White Wolf's 'Wraith' series. For those who don't know, your supposed to play your ghosty character while playing another character's Shadow (something akin to their evil split personality).

NOTE: I'm not insulting anyone here, but I don't know anyone other than my group who played this game :)

It was a case of a player being too good at evil. While playing, one shadow had kept track of how often he had helped his good half. When said good half asked for more help (I'll call him Mike), the Shadow pulled out his 'little black book', noting the times he helped and wanting compensation. The deal: 24 hours in control; no attempts at stopping the Shadow.

It was in the middle of combat, so Mike didn't have much of a choice. :]


Now that you have the background... :)

After combat, the Shadow took his 24 hours. First thing he did: look up Mike's protege! The party had met a small girl (recently dead) that he had taken under his wing. They walked and talked, like nothing was wrong. Then the Shadow convinced the girl to walk into Oblivion, and made sure Mike was watching (major Angst points)!!!


Completely shut down the game! Even though the player playing the Shadow had done what any Shadow would do (tongue twister!), Mike took offense to the action. Game session stopped for the day, and the DM had to write up an adventure to save the girl (she didn't REALLY walk into Oblivion...). Everything smoothed over, but the level of acceptable 'evil' in following games dropped to nil.


Second repurcussion: Having the party rethink their relationship with a fellow Vampire player. He seemed to enjoy his random maiming a women a bit too much.

Third repercussion: Not having played a White Wolf game in a LONG time...
 
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Well, I've played a couple either overtly evil or evil by majority of PCs, and I'm now no longer surprised when in comes to a violent end with PCs killing each other. In general, I don't like evil games as one time I had to kill another PC to stay in character, as in the particular situation it would have been completely out of character not to! Anyway, she was a new gamer and it soured her on all gaming going forward. Of course, I felt like a @#$% (choose explitive of your choice) and, thus, don't play evil PCs or run evil pty games.

-AoA
 

Interestingly enough, I have severe difficulties getting my group to successfully play GOOD characters. They seem to have that "subtle" and "intellegent" evil bit down PAT. It's less about deliberately causing suffering to others, and more about looking out for #1 to the extent that they don't care who else gets hurt in the middle of their plans, which are always for the purpose of bettering themselves. Quite a good depiction of evil, I think, but it'd be nice if I could get some actual heroics from time to time.

Anyone want to trade groups for a week? They'll give you a REAL evil team that can actually work together and do things and such, and I'll get to see some actuall heroism.
 

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