What's with the Gnome Hate?


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I don't know what the problem is with the idea of little fey folk in colorful hats who live in the woods and can misdirect you with illusions. There's a problem with that?

I like the old legend just fine. Maybe it's not kung fu, anime or action movie enough for some people. I'll grant that the legendry of gnomes is a bit folksy and pedestrian. That's why I like it. The Otherworld should have its peasants, too.

Gnomes are fun. Though I don't need them to be player characters. They weren't in OD&D or Classic (they were monsters in those editions)... though you can just run a halfling and call it a "gnome". Works fine (unless you think they should all be able to cast illusions... but I don't see why a PC gnome should have to).
 







--Raises hand--

Hater over here ...

I hate 'm because there's no substance to them. Humans, elves, dwarves, halflings, orcs, and so on all have volumes of literature including them. The D&D gnome has nothing. No mythology. No history. It's just flat. The 3" forest gnomes with the red hats? Those are cool, but they're not D&D gnomes.

The image of the D&D gnome has changed so frequently because they've never found one with wide appeal. I liked some of them, actually. The 1E gnome illusionist/trickster? Cool. Tinker gnomes? Cool. Generic 2E and 3E gnomes? Boring, boring, boring. And silly. I don't know which is worse.
 


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