Put me in the anti-gnome camp. I do not include (or allow) gnomes in my homebrew world.
Reasons D&D gnomes are no good? Dragonlance, lawn gnomes, they're not like Narnia gnomes, and they don't have their own space. One of the justification for cutting gnomes from the 4th edition Player's Handbook is that they compete too much with the dwarf. Gnomes are short industrious folk who live underground = dwarf-lite. Plus gnomes have a hodge-podge of abilities with no grokkable unifying element.
In Races of Stone the gnomes were basically made out to be a jewish stereotype in order to separate them from dwarves. Short, big-nosed jewelers who celebrate weddings for an entire week.
Reasons D&D gnomes are no good? Dragonlance, lawn gnomes, they're not like Narnia gnomes, and they don't have their own space. One of the justification for cutting gnomes from the 4th edition Player's Handbook is that they compete too much with the dwarf. Gnomes are short industrious folk who live underground = dwarf-lite. Plus gnomes have a hodge-podge of abilities with no grokkable unifying element.
In Races of Stone the gnomes were basically made out to be a jewish stereotype in order to separate them from dwarves. Short, big-nosed jewelers who celebrate weddings for an entire week.