What's wrong with the Tempest?

Yellow Sign said:
Has anyone one noticed the terrible picture for the Tempest. It even has both combatants fighting using 2 handed weapons for a class that is a big two-weapon fighter.

Actually, both of them are wielding two weapons each. The weapons are blurred to simulate speed. Look closely at the human in the foreground.
 

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Here's the Bladestorm Adept:


Bladestorm Adept

Hit Dice: 1d8





1 +1 +0 +2 +0 Butterfly Technique
2 +2 +0 +3 +0 Blade Barrier (+1 AC)
3 +3 +1 +3 +1 Uncanny Dodge
4 +4 +1 +4 +1 Coriolis Technique, Blade Barrier (+2 AC)
5 +5 +1 +4 +1 Uncanny Dodge (no flanking)
6 +6 +2 +5 +2 Blade Barrier (+3 AC)
7 +7 +2 +5 +2 Might of the Maelstrom
8 +8 +2 +6 +2 Blade Barrier (+4 AC)
9 +9 +3 +6 +3 Bladefury (Two attacks on a standard action)
10 +10 +3 +7 +3 Bladestorm Master, Blade Barrier (+5 AC)


Class Skills
Skill points at each level : 2 + Int Modifier

The class skills ( and the key ability modifier for each skill) are:

Climb (Str)
Sense Motive (Wis)
Craft (Int)
Balance (Dex)
Jump (Str)
Intimidate (Cha)



Requirements

To qualify for this class, a character must fulfill all the following criteria.

Alignment: Any Lawful or Chaotic

Base Attack +6

Feats : Ambidexterity, Two Weapon Fighting, Dodge, Expertise, Mobility, Spring Attack, Whirlwind Attack

Race: Any

Special: You must find a Bladestorm Adept and convince him to teach you.


____________________
Class Description

The Bladestorm Adepts are a fanatic offshoot of an order of philosophic monks. These monks follow a somewhat contradictory philosophy of finding enlightenment in the paradox of Law and Chaos. They believe that the truth is revealed in chaotic situations, and an ordered frame of mind can allow you to recognize it. The Bladestorm Adepts take this philosophy one step further. The Adepts believe that you cannot merely observe the chaos, you must become part of the very storm you seek to study, a participant as well as a watcher. Adepts seek enlightenment on the edge of a blade, the edge between life and death. They use the chaos of combat as a meditation, and their strict training and dedication to evoke the chaos and fury of a whirlwind, while becoming the calm at the center. The Adepts can be dangerous to be around, as they tread the line between calm and chaos, able to change from a quiet and genial individual to a whirling storm of blades in an instant. Most Bladestorm Adepts use bladed weapons, but there are a few who use maces or other blunt weapons. (Macestorm Adepts )




Class Restrictions/Limitations

A Bladestorm Adept loses the benefits of Uncanny Dodge and their other class abilities if they wear medium or heavy armor. None of their class abilities or techniques work with two-handed weapons, double weapons, or shields.


Class Features

Weapon and Armor Proficiency: The Adept gains proficiency with all simple and martial weapons, and all light armor.

Butterfly Technique: This replaces two-weapon fighting. Your penalties for fighting with two weapons are reduced by 4. This allows you to fight with no penalty if one of your weapons is a light weapon. You lose the benefits of this ability if you are wielding a weapon larger than you are. (Such as a small character wielding a medium weapon.)



Blade Barrier: When wielding your chosen weapons you can weave a defensive wall of blades. This grants you a deflection bonus to AC against any attacks you are aware of. (This will not stack with any other deflection bonuses you might have.) You lose this bonus whenever you lose your Dex bonus. This is a Supernatural Ability.



Uncanny Dodge: As the rogue ability of the same name, this allows the adept to retain their Dexterity bonus to AC even when flatfooted or struck by an invisible opponent. At 5th level the Adept can no longer be flanked. This denies a rogue the ability to sneak attack the adept, unless the rogue is four levels higher than the adept is.


Coriolis Technique: This replaces Butterfly Technique. Your penalties for fighting with two weapons are reduced by 6. This allows you to fight with no penalty even if neither of your weapons is a light weapon. You lose the benefits of this ability if you are wielding a weapon larger than you are. (Such as a small character wielding a medium weapon.)


Might of the Maelstrom: You may use your full strength bonus to damage with your secondary weapon.


Bladefury: This allows you to attack once with each weapon when taking the Standard Attack Action.


Bladestorm Master: When you perform the full attack action, you can give up your regular attack and instead make one melee attack, with each of your weapons, at your full base attack bonus against each opponent within 5 feet. This gives you two attacks against each opponent. This is a Supernatural Ability.
 

For two-weapon fighting PrCs, I think both the Mirumoto niten master (OA) and the Dragon swordmaster (Rokugan) are more interesting than the tempest.
 

kreynolds said:
Well, I thought about yanking out a few of the class stuff (such as Off-Hand Parry) and converting it into a 5 level PrC. I have it written up if anyone is interested. I've also thought about keeping it 10 levels but removing some of the abilities and just replacing them with bonus feats.

Yea, write it up, please.
 


DrSpunj said:


Is this Caliban's 2WF PrC? I like it!:D

DrSpunj

Ya, that's Caliban's work. He did that a while ago, so I'm not sure if he ever improved it or anything. It's a good class and was used in the sexond d20 campaign I was in.
 

I don't like the Tempest because:

1-I think it lacks an original background (the description of the class seems a way to justify it's abilities).

AND

2-It doesn't give abilities or fighting styles which are fun to play (it just attacks more an better than a standard 2-Weap. Fighter. Only points, no fun).

There are PrC which fulfill 1 or 2 and thus seem nice to play, but when both are appear I know I won't like playing them.

But, of course, this is only my opinion.
 

warpmind said:
I don't like the Tempest because:

1-I think it lacks an original background (the description of the class seems a way to justify it's abilities).

AND

2-It doesn't give abilities or fighting styles which are fun to play (it just attacks more an better than a standard 2-Weap. Fighter. Only points, no fun).

There are PrC which fulfill 1 or 2 and thus seem nice to play, but when both are appear I know I won't like playing them.

But, of course, this is only my opinion.

Yea. Nothing original at all with the class. Greater TWF one level before everyone else can get it, and if you use Epic rules, you even get supreme TWF two levels after. The essential +2 on attacks Absolute ambidexterity provides is not that great, either, and better-than usual Off-Hand Parry may be nice, but you still have to sacrifice half of your attacks for it. Nothing at all that's really exciting.

Certainly nothing that makes it worth of 10 levels. You could boil it down to a 5-level-PrC that can be put between your usual class.
 

kreynolds said:
Well, I thought about yanking out a few of the class stuff (such as Off-Hand Parry) and converting it into a 5 level PrC. I have it written up if anyone is interested. I've also thought about keeping it 10 levels but removing some of the abilities and just replacing them with bonus feats.

can you send me a copy, my bro would probably like it

lemursofrohan@yahoo.com


I like the tempest, it kinda gives more of a roleplaying thingamujig to a person the gets a whole bunch of two weapon fighting attacks. It also get the perfect ambidexterity and doesn't have to use feats to get the abilities:D
 

Corlon said:
can you send me a copy, my bro would probably like it

Here's the quick and dirty 5 level version that I whipped up. I've had a pretty busy weekend so I haven't really been able to work on it. Anyway, all I did was reduce it to 5 levels, with these class abilities gained at each level...

Code:
[color=white]Class		Fort	Ref	Will	
Level	BAB	Save	Save	Save	Special
1st	+1	+2	+0	+0	Improved Two-Weapon Fighting
2nd	+2	+3	+0	+0	Twin-Sword Style
3rd	+3	+3	+1	+1	Greater Two-Weapon Fighting
4th	+4	+4	+1	+1	Absolute Ambidexterity
5th	+5	+4	+1	+1	Supreme Two-Weapon Fighting

[/color]

I don't like it though. It's just like getting a feat at every single level for 5 levels, so if I have time, I'll try to whip up a 10 level or something.
 

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