Here's the Bladestorm Adept:
Bladestorm Adept
Hit Dice: 1d8
1 +1 +0 +2 +0 Butterfly Technique
2 +2 +0 +3 +0 Blade Barrier (+1 AC)
3 +3 +1 +3 +1 Uncanny Dodge
4 +4 +1 +4 +1 Coriolis Technique, Blade Barrier (+2 AC)
5 +5 +1 +4 +1 Uncanny Dodge (no flanking)
6 +6 +2 +5 +2 Blade Barrier (+3 AC)
7 +7 +2 +5 +2 Might of the Maelstrom
8 +8 +2 +6 +2 Blade Barrier (+4 AC)
9 +9 +3 +6 +3 Bladefury (Two attacks on a standard action)
10 +10 +3 +7 +3 Bladestorm Master, Blade Barrier (+5 AC)
Class Skills
Skill points at each level : 2 + Int Modifier
The class skills ( and the key ability modifier for each skill) are:
Climb (Str)
Sense Motive (Wis)
Craft (Int)
Balance (Dex)
Jump (Str)
Intimidate (Cha)
Requirements
To qualify for this class, a character must fulfill all the following criteria.
Alignment: Any Lawful or Chaotic
Base Attack +6
Feats : Ambidexterity, Two Weapon Fighting, Dodge, Expertise, Mobility, Spring Attack, Whirlwind Attack
Race: Any
Special: You must find a Bladestorm Adept and convince him to teach you.
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Class Description
The Bladestorm Adepts are a fanatic offshoot of an order of philosophic monks. These monks follow a somewhat contradictory philosophy of finding enlightenment in the paradox of Law and Chaos. They believe that the truth is revealed in chaotic situations, and an ordered frame of mind can allow you to recognize it. The Bladestorm Adepts take this philosophy one step further. The Adepts believe that you cannot merely observe the chaos, you must become part of the very storm you seek to study, a participant as well as a watcher. Adepts seek enlightenment on the edge of a blade, the edge between life and death. They use the chaos of combat as a meditation, and their strict training and dedication to evoke the chaos and fury of a whirlwind, while becoming the calm at the center. The Adepts can be dangerous to be around, as they tread the line between calm and chaos, able to change from a quiet and genial individual to a whirling storm of blades in an instant. Most Bladestorm Adepts use bladed weapons, but there are a few who use maces or other blunt weapons. (Macestorm Adepts )
Class Restrictions/Limitations
A Bladestorm Adept loses the benefits of Uncanny Dodge and their other class abilities if they wear medium or heavy armor. None of their class abilities or techniques work with two-handed weapons, double weapons, or shields.
Class Features
Weapon and Armor Proficiency: The Adept gains proficiency with all simple and martial weapons, and all light armor.
Butterfly Technique: This replaces two-weapon fighting. Your penalties for fighting with two weapons are reduced by 4. This allows you to fight with no penalty if one of your weapons is a light weapon. You lose the benefits of this ability if you are wielding a weapon larger than you are. (Such as a small character wielding a medium weapon.)
Blade Barrier: When wielding your chosen weapons you can weave a defensive wall of blades. This grants you a deflection bonus to AC against any attacks you are aware of. (This will not stack with any other deflection bonuses you might have.) You lose this bonus whenever you lose your Dex bonus. This is a Supernatural Ability.
Uncanny Dodge: As the rogue ability of the same name, this allows the adept to retain their Dexterity bonus to AC even when flatfooted or struck by an invisible opponent. At 5th level the Adept can no longer be flanked. This denies a rogue the ability to sneak attack the adept, unless the rogue is four levels higher than the adept is.
Coriolis Technique: This replaces Butterfly Technique. Your penalties for fighting with two weapons are reduced by 6. This allows you to fight with no penalty even if neither of your weapons is a light weapon. You lose the benefits of this ability if you are wielding a weapon larger than you are. (Such as a small character wielding a medium weapon.)
Might of the Maelstrom: You may use your full strength bonus to damage with your secondary weapon.
Bladefury: This allows you to attack once with each weapon when taking the Standard Attack Action.
Bladestorm Master: When you perform the full attack action, you can give up your regular attack and instead make one melee attack, with each of your weapons, at your full base attack bonus against each opponent within 5 feet. This gives you two attacks against each opponent. This is a Supernatural Ability.