kengar said:
I would like to see the characters be less inherently dependant on magic & magic items for viability at higher levels. Possibly a "low magic" through "high magic" CR rating. But perhaps that is beyond the scope of a "3.5" revision.
This whole thread is filled with stuff beyond the scope of the planned revision, but people can't help themselves.
JeffB a few posts back has been the most realistic so far.
All they're going to do is incorporate the Sage FAQ, throw in some splatbook stuff, and plagerise the cleaned up rules and skill explanations from D20 modern. Even if they only do this, they had me at "hello". Here's my money.
Recall that they want to revise the rules without rendering obsolete all the D20 stuff published until now . We will see little tweaks, but even a small thing like giving the bard a couple extra skill points (which i agree he/she needs) will have some serious ramifications.
But since this is a wishlist thread, here's mine.
Give the ranger more versatility with feat selections, with TWF on the list. That won't break anything seriously in earlier products , I think.
I'd like to see the sorcerer and bard throw out their spell components. That was a good idea, and won't hurt much. Add a couple charisma skills to sorcerer, too.
Simplify the xp and CR system. At least tweak the dang CRs... Thats doable.
Niggle around with prices, magic and mundane. Doable. 100gp/page to copy a spell into your cookbook? Buh-bye. One lousy sp for a day of labour? Can we at least double that poor person's salary?
Replace the armor artwork on the equipment page. Pllleeeeaase? For aesthetic reasons, of course. Doesn't really affect gameplay.
Need a nice, clean, intuitive, and final explanation of monster pc/ECL rules . Hopefully this will go in the rMM where it belongs.
Thats all fer now.