What's your Bad Guy race like?


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The villains are like onions - they come in layers. I doubt the PCs will ever actualy hit all the nasties I have in play in the world overall.
 

Like others who have posted here--humans, for the most part. Insane cultists, depraved necromancers, corrupt nobles and law enforcement, psychopathic serial killers, pyromaniacal mages, cruel slave-traders, barbaric warlords, murderous mobs...humans can be any and all of the above, and, in my game, often are. (And whatever evil in the world isn't their fault is usually caused by the elves.)

I'm really fond of the short, ugly, and/or monstrous races. Does it show? :)
 

Luckily my players don't post or view these forums. For my new C&C campaign starting tonight(after the Bears game) the major villains are Erebus(god of darkness Dragon #322) worshipping albino drow/shadar-kai hybrids. They probably won't actually encounter any for a while but these are the main antagonists and behind the scene movers and shakers in my Greyhawk/ modified Planescape campaign.
 

We had orcs, but the PCs united the nations and basically wiped them out. There are the "shadow elves". Not their real name, but it is what the other races call them. They are shapeshifters and excel at manipulation. But the real Bad Guy Race is the normal races. They are the ones that suprise you.
 

Personally, race is almost irrelevant once they are undead, one of my personal favorites. The orcs and goblinoids have had their share of limelight in my campaign, but demons and most normal races have also had primacy at one time or another as the current baddie race of choice.

As things draw to a close however, the evil race is a converted from 2nd ed. "mutated" human race I found on an old planescape fan site dubbed, imaginatively enough, Inhumans. They have removed their eyes and replaced them with orbs of rock from a profane rock holy to their evil deity, and are cold, cancerous, mind-magic using slavers and invaders.

And in my campaign they happily use Chaositech from the Malhavoc supplement of the same name.

If you can't guess, my players affectionately despise me. :)
 

Fiendish Dire Weasels, meet Fibonacci Series. Fibonacci Series, meet the Fiendish Dire Weasels.

Now go forth and lay waste...
 


I like hobgoblins or undead better for large-scale plotlines than say orcs or kobolds. They'll be ok for a sidequest here or there, but if I were to have the bad guys be of one race, I'd have something intelligent or at least have the ability to plan ahead. Undead (or at least the liches/clerics that use them), Hobgoblins, Evil Humans and Devils are all good options for that goal and selecting one depends on my mood or inspiration. Kobolds, Ogres and Orcs are simply too small/dumb to make long-term villains.

Cheers,
Illirion.
 

The race that produces the most bad guys is expansionistic, self centered, willing to destroy entire civilizations in their quest for gold and/or land.

In other words humans.

The fact that a majority of the good guys are also human is completely beside the point. The game is set in a pseudo 1600s time frame. Orcs are aboriginal, and are the ones being invaded, not the ones doing the invading....

The Auld Grump
 

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