Corinnguard
Hero
Have fun creating your character and let your imagination out to play. 

When in doubt, give the players a little more information than you think they need.
If you're having fun, you're doing it right.
I did something similar a couple of weeks ago when I hit the PCs with a weird spell (high level characters, they're starting to really get hit more with very high level spells). When it shows them their greatest fear, I had them explain what that was. Got some interesting responses. I will definitely do that more as opportunity permits."When a player rolls a death saving throw, ask them to share a flashback from their character's life."
And players, don’t be afraid of making choices even if said choices are sub-optimal.RPGs are all about players making choices and dealing with the consequences that follow from them.
Don't prepare adventures with scripted scenes and outcomes.
Oh, reminds me of my actual most important piece of advice:"When an outspoken player declares a course of disruptive action, do not immediately reply. Pause. Acknowledge their intent. Then ask the rest of the group what they want to do."
It bears repeating. Also, give the important stuff to them thrice. The first time it's missed/glossed over, the second it's merely coincidence, the third time the PCs finally pay attention.Just cos this is so good gonna repeat it again. With maybe a caveat of not just a little more information but a LOT more.
Never be stingy with information.