What's your current campaign about?

I'm bouncing back and forth between Imperium Maledictum and Wrath and Glory. Basically both groups of characters are in the same place, same timeline, just two different "power scales".

Guns blasting high action adventure in Wrath and Glory.

Investigative mystery film-noir, 40K style (usually as the clean-up crew tying up loose ends from the Wrath and Glory characters).

The back and forth keeps things fresh!
 

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I got to play as an engineer in a small specialist squad of the Corps de genie during the Flanders Campaign of the War of Spanish Succession. Being engineering corps meant we weren't on the front lines but were instead sent forward to secure bridges, dig trenches, reset artillery and reinforce old "haunted" fortifications etc.
Of course I'm not a 18th Century French engineer so it was all fantasy and we had a blast (literally!)
 

FrontierSpace; the party is a group of ragtag/eclectic renegades who found themselves in possession of a run down freighter (ala Firefly) in the Frontier. They started out doing jobs to get enough money to keep the ship flying. Getting caught up in inter company rivalries and covert bad guys. Only to find out the covert bad guys are actually operatives for a hostile alien species that is just about to try and invade the Frontier.
 

I got to play as an engineer in a small specialist squad of the Corps de genie during the Flanders Campaign of the War of Spanish Succession. Being engineering corps meant we weren't on the front lines but were instead sent forward to secure bridges, dig trenches, reset artillery and reinforce old "haunted" fortifications etc.
Of course I'm not a 18th Century French engineer so it was all fantasy and we had a blast (literally!)
I assume you're using Toon for this, yes?
 

My 13th Age "Eyes of the Stone Thief" campaign just celebrated its 2nd anniversary. We have about 60 sessions done and 10 to go.

My next campaign will be a 5.5E Dalelands campaign that should go to about 12th level.
 


My GURPS 4e campaign in WWII India is going reasonably well. It's an occult WWII setting with re-emerging magic. It's June 1941, and the PCs have recently returned to India after averting the Anglo-Iraqi War. I expect to run this well into the 2030s; I have some of the final events prepared, but there's a lot to do before then.
 

I have three campaigns ongoing, all three in hiatus…

Eberron (D&D14): A Girl Genius adaptation in a minimally modified Eberron. Scion of an infamous but powerful family, heir of the current Empire, and most direct descendant of the last king’s lineage are adventuring across Eberron trying to free a town lost in time and attracting a trans-dimensional monster that can potentially destroy the world. For those familiar with the comics, we are finishing the arc of Dr. Mohanan’s Island (in this game Zorlan D’Cannith) after the England arc (Aundair).

Star Wars (homebrewed system). Four years after Return of the Jedi, citizens of Mos Eisley on Tatooine band together on a treasure hunt that turned out to be a force-sensitive child. In doing so they make enemies of the Black Sun and their Dark-Side users sponsors (early Knights of Ren cabal). They managed to rally the local population on their side, empower them, and outgrow their role as protectors of people. With crime syndicates on their tail, they acquired a ship and are about to leave Tatooine for their next chapters among the stars.

Euriga (D&D24). Homebrew setting loosely based on fantasy Europe meeting Studio Ghibli-style spirits inhabiting the land. PCs are on a quest to rehabilitate a banished spirit (the firebird) doomed to die over and over again on the mortal’s world. Pretty early in the campaign; PCs don’t have a clear idea of the campaign’s goal yet. Campaign started great but is unlikely to continue.
 


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