DeviousQuail
Hero
D20s are my go to because I play D&D more than anything else. The math is clean, if a bit boring at times, and it's become iconic enough that most anyone I game with has experience with them.
2d6 is my favorite bell curve dice system. It creates a better feel for being skilled at something without removing the chance for particularly high or low rolls. The biggest downside I've found with them is that some games can make the roll nearly meaningless with potential modifiers.
I haven't played too many dice pool games but I've recently been delving into Coriolis' d6 with a success on a 6 system and I really don't like it. The game and it's trappings are amazing but the pile of dice gets real big, real fast, and I don't like games that stack up tons of different modifiers from different places whether its more dice or greater +/-.
The best dice pool I've played is probably Betrayal at House on the Hill. It uses six sided dice with 0, 1, and 2 as the outcomes (1/3 chance of each similar to Fate Dice). You roll your pool of dice and get a bell curve of outcomes. The average roll is always equal to the number of dice you're rolling so it's easy to gauge against the difficulty thresholds, your max roll is double, and your min roll is 0 so every roll has a chance to fail. The biggest downside is I haven't played using this in a TTRPG, just the board game. For all I know it sucks outside the confines of Betrayal.
2d6 is my favorite bell curve dice system. It creates a better feel for being skilled at something without removing the chance for particularly high or low rolls. The biggest downside I've found with them is that some games can make the roll nearly meaningless with potential modifiers.
I haven't played too many dice pool games but I've recently been delving into Coriolis' d6 with a success on a 6 system and I really don't like it. The game and it's trappings are amazing but the pile of dice gets real big, real fast, and I don't like games that stack up tons of different modifiers from different places whether its more dice or greater +/-.
The best dice pool I've played is probably Betrayal at House on the Hill. It uses six sided dice with 0, 1, and 2 as the outcomes (1/3 chance of each similar to Fate Dice). You roll your pool of dice and get a bell curve of outcomes. The average roll is always equal to the number of dice you're rolling so it's easy to gauge against the difficulty thresholds, your max roll is double, and your min roll is 0 so every roll has a chance to fail. The biggest downside is I haven't played using this in a TTRPG, just the board game. For all I know it sucks outside the confines of Betrayal.