howandwhy99
Adventurer
I was just thinking to myself, I prefer games that are freeform in style. To explain it, it's sort of like allowing the players to make their own fun. In a normal game I can design a cool adventure to defeat some evil Witch-Queen, but in the end it is me presenting a game that *I think* the players will like. In a more freeform game the players do what *they know* they like. So I prefer players who know what they like and can make play for themselves. As a DM, how can I go wrong? I, myself, don't want to play in a paint-by-numbers game. I like to create my own fun and prefer players who do too.
Except that I think I am wrong. Great artists, not to run away with the metaphor, aren't really choosing what to paint, the painting chooses them. This has all just been a really long way of saying my favorite kind of players are actually ones who are called to play the game. They're there because they know what about the game really resonates with them. And they go after it.
So what kind of players are your favorite?
Except that I think I am wrong. Great artists, not to run away with the metaphor, aren't really choosing what to paint, the painting chooses them. This has all just been a really long way of saying my favorite kind of players are actually ones who are called to play the game. They're there because they know what about the game really resonates with them. And they go after it.
So what kind of players are your favorite?