DM_Jeff said:I've written this a dozen times it seems, whever someone brings up mass combat! While it might be hard to find, AEG's Swashbuckling Adventures hardcover has about 7 pages that are the greatest blend of DM fiat and crunch I've even encountered involving mass combat. I've used it countless times to resolve huge battles of armies quickly and easily and it lets the players get involved in troop movements and tactics. You can easily resolve an entire basic land battle in about 20-30 minutes.
-DM Jeff
Yeah more detail would be awesome. And thanks for pointing out that it's on DTRPG, my FLGS was fresh out.Lucias said:Any chance you could gie a little more detail here? You have me intrigued, but even the pdf of Swashbuckling Adventures is around $18 at DTRPG.
Every review I've read mentios the prescence of such rules but nothing on how it is run.
NCSUCodeMonkey said:I'm probably going for a mixture of the two, actually; one of my characters has a pretty expansive back story about being a military commander (and has the skillset to prove it) so I want to give him the chance to push the little units around on the battle map . From a personal taste standpoint, however, Heroes of Battle sounds like the kind of system that I would enjoy playing/DMing, so I might try to kludge the two together .
The Levitator said:I had great luck using Farland's Mass Combat program for a recent campaign that involved to feuding lords. The players were stuck in the middle, being childhood friends of one lord but currently working for the other lord. I used the Farland program to keep track of the skirmish while the PC's tried to negotiate a truce between them. I have also used it in a human/orc war in another campaign. It's a great program with a lot of options, and it's free!
http://www.farlandworld.com/program.html
I don't think it's actually a link, it just highlights when you move over it. Copying and pasting the link into the location bar did the trick for me (or click here ).DerHauptman said:Link does not take me there I am afraid?
Love to see it though...
DH-
Hah, you're right about that one . I downloaded it last night from DTRPG and I'm still reading through the parts that I'm interested in. What I do like about it is that, although there are a lot of options, I think the core rules for running a combat can be distilled into a pretty short summary. Luckily, my players don't need to know anything about building an army since they (literally) found theirs in a hole in the ground.Aus_Snow said:I'll second Fields of Blood (by Eden Studios).
edit --- on second thoughts (after reading the OP properly), maybe not. It's more a big book than half a page, really. Er.