overgeeked
Open-World Sandbox
I still prefer the old WEG Star Wars game. Still works mostly fine with a little house rules for OP Jedi. Otherwise a simple generic system like Fate works great.
Having run a bunch of d6 SW, editions 1, 2, and 2R...Are there any good hacks for D6 to make combat flow faster? The way attacking and dodging are separate actions feels like a bit of needless complexity.
Force uses a d12, not a d6.
And it sounds like you don't have Star Wars - the differences are in char gen, advancement, and paranormal abilities, plus the FFG-SW corebooks each have different thematic abilities. And they are profound differences.
Porting in F&D powers is going to be simple even if you intend to use the Genesys char gen and advancement, but you'll need to understand the way the advancement trees work in SW vs Genesys.
Also, while the symbols on the dice are different in appearance, yes, indeed, they are the same names and distribution as on the SW dice.
The mechanics of play, however, are nearly identical, so there's not a lot to relearn, but there a few differences.
Break it? kind of.... Many of the specialties are balanced by the restrictions on when you can get to X talent. I can tell you that that absolutely is true for the various Smuggler splatbook trees. (You'll find me listed in playtesters on that, and on the Ace one for AoR.)So I finally sat down with the group last night and used Edge of the Empire as the baseline "starting point" to get into FFG Star Wars.
Even though I'm going to GM, I went through a character-building exercise myself just to get a feel for it.
And after looking through the Star Wars talent trees, and comparing it to the more free-form "talent pyramid" setup in Genesys, in your opinion would it break the game if we took a more open approach and went with the Genesys character build option? In looking at the EotE talent trees, as long as you keep the talent costs equivalent to their tier, does it really matter if you allow people to unlock a talent without taking its supposed precursor?
Also, I've read multiple places now that vehicle and space combat in baseline EotE is kind of wonky. What are the best ways to fix that?
Keep in mind also - a starting Star Wars character can often have 4 rank 5 talents at 150 XP... 75 for down the straight path to the rank 5s, then 75 to get the other three. But if that path has bends, many are more than 75 away.
Genesys, you have to have at least 75 points per rank 5... because you need another R1, R2, R3, and R4 ton allow that R5.
Yes. Well, mostly.Okay, so I think this answers another question I had --- the talent trees have to be purchased in order both VERTICALLY and HORIZONTALLY.
Meaning, once I buy a 10-point, Tier 2 talent, I don't automatically get to "free float" horizontally anywhere along the Tier 2 path. I have to purchase the talents horizontally along the path in progression to reach my next "downward" path. Am I reading that right?
Talent 1 | Talent 2 | Talent 3 | Talent 4 | |||
| | I | I | ||||
Talent 5 | Talent 6 | talent 7 | talent 8 | |||
| | | | I | | | |||
Talent 9 | — | talent 10 | — | talent 11 | — | talent 12 |