FrankTrollman said:
...Example2: The Balance skill doesn't actually do anything. Staying upright on shifting ground is a Tumble Check or a Reflex Saving Throw. You don't even make Balance checks to avoid being tripped - it has no reason to exist on any level. Dropping it frees up a little bit of skill points for people...
I agree that Balance is 'bad' skill, but I would be wary of giving any more power to Tumble.
For most instances I believe reflex saves are more appropriate than Balance. E.g. I don't think it's fair for an experienced fighter with a decent ref save to stumble as he's moving over a hewn stonefloor or for a dexterous rogue running on a sloping surface, just because neither of them dedicated skill points to Balance.
The only place where I feel that Balance is needed is for extremely narrow surfaces, like tightrope walking.
While letting Balance only apply to those situations
lessens the power of the skill (which goes against reducing the amount of skills by consolidating those that overlap, like we're discussing in that other thread) I think it's worth it in this particular instance.
The reason being that if you
really want to be a tightrope walking thief-acrobat like the one from 1e's Unearthed Arcana, it's your choise but you have to pay for it. While the more commonly met calls for Balance checks are nigh unavoidable, like moving over uneven surfaces, being caught in a Grease or Sleet Storm spell, etc.