Christian Walker
First Post
Gritty, brutal combat.
When someone points a crossbow at you, run for cover.
Magic is pretty lame. Hate that system.
Character creation is detailed and complex, but less awkward than D&D.
Shields are actually useful.
Fosters a DIY mentality.
Hexes instead of squares.
Combat moves a bit slow, very deliberate.
Arrows are kind of lame.
Fnord.
Steel armor is very, very helpful.
Armor reduces damage. Good luck killing a guy with a dagger if he's in platemail.
XP system encourages the meeting of goals, objectives, and character development instead of hack and kill.
Bad guys don't just fall down and die. You might hit him in the hand, forcing him to run away.
DX and IQ are weighted too heavily.
You can actually knock someone the hell out with a punch.
Less work than running 3e.
Not as much support as I'd like.
I love it, but I hate it, too.
When someone points a crossbow at you, run for cover.
Magic is pretty lame. Hate that system.
Character creation is detailed and complex, but less awkward than D&D.
Shields are actually useful.
Fosters a DIY mentality.
Hexes instead of squares.
Combat moves a bit slow, very deliberate.
Arrows are kind of lame.
Fnord.
Steel armor is very, very helpful.
Armor reduces damage. Good luck killing a guy with a dagger if he's in platemail.
XP system encourages the meeting of goals, objectives, and character development instead of hack and kill.
Bad guys don't just fall down and die. You might hit him in the hand, forcing him to run away.
DX and IQ are weighted too heavily.
You can actually knock someone the hell out with a punch.
Less work than running 3e.
Not as much support as I'd like.
I love it, but I hate it, too.