True, GURPS characters don't really advance, they develop! I.e. the characters' stats and capabilities don't undergo drastic changes from level to level. But I've seen way more character development happening in GURPS than I've ever seen in D&D so far.shadow said:Cons:
1. Characters never really advance. You gain more skill points, which you can use to improve your combat skills, or attributes (attribute advancement has an insanely high cost.), but you never really gain power like in D&D. In D&D higher level characters have tons of hit points and can withstand a lot of damage, but in GURPS high point character don't really get much tougher.
In D&D, you character essentially doubles in power every 6-8 sessions, because over that time said the character will gains two levels, with all the associated gains in BAB, spells, additional equipment from loot, etc. This is not a calculation that would even occur to a GURPS player! Said player might say "Yeah, my character probably could take on twice as many opponents after the first 6-8 sessions into a campaign. But that's because the party as a whole is starting to gel after that time, finding out each other's strengths and weaknesses, learning how to work together as a well-oiled team, gaining in trust and cooperation."
Which attitude do you think would tend to encourage more roleplaying, hmm?