What's Your Price Limit?

It's interesting: I only calculate my own enjoyment when trying to figure out if it was "worth it." Not that I don't care if my players are having fun, but I am the only one that paid so I am measuring only against my own entertainment.

Foe most TTRPGs, it is super easy to "get my money's worth." A $60 game played 3 times for 3 hours covers it. If I had to buy VTT stuff on top of it, I need a couple more sessions out of it.

Video games are a lot more questionable for me, especially when you factor in hardware costs (I built a PC and bought a PS5). I don't tend to finish a lot of games, and on any given game I usually cap out interest between 10 and 20 hours.

If I buy a game, I'm looking at likely 200+ hours out of it, and my laptop at this point is quite old so its certainly earned its keep.

Pretty sure just 1 run through of Wrath of the Righteous a few years ago (I think?) was 200 hours.
 

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I don't really have a consistent price point- just that as it goes up, I'm less impulsive about buys. I have certain practices that creators use that make me less likely to give leeway - I agree with the idea that PDFs should be priced more in line with the effort to put in them than they are, but I don't agree with double dipping - you should not have to pay full price for a PDF once you've paid for a print copy, and that's a hill I'll die on. VTTs are a little different because of the fact that additional effort is required. I believe the max I've paid for digital is $40, and I had to really justify that. The max I've paid for first run hardcopy is about $70? That hurts, but I know that inflation is a thing. Collectible or out of print - my max was Leverage, which I paid $140 for without blinking because I wanted it.

So I guess it's pretty variable in the end.
 

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