Paul Farquhar
Legend
I have seen at least one reference earlier in this thread.Really surprised to see no mentions of One Piece
I have seen at least one reference earlier in this thread.Really surprised to see no mentions of One Piece
Found it!I have seen at least one reference earlier in this thread.
Cause One Piece uses pirates as aesthetic mostly. Yes, it looks like D&D cause it's fantasy adventure with pirate visuals.Really surprised to see no mentions of One Piece. Luffy's crew are essentially all Chaotic Good and help anyone they consider their friends. The setting has a tyrannical world government which places Luffy's crew at odds with the government for wanting to be free.
As I watch the anime more (I'm around ep 100), it looks more and more like D&D, with over the top powers and many excursions away from the ship, fighting in what could be dungeons. Been thinking about a pirate themed game myself based on the show.
Cause One Piece uses pirates as aesthetic mostly. Yes, it looks like D&D cause it's fantasy adventure with pirate visuals.
I did not connect that. Watched a number of episodes of one piece with my kid! But no idea where in the series…or if they were actually contiguous. That show is nuts!Yup! That would be a great game. Warpiglet-7's post above is One Piece's plot once they hit the Grand Line, although they don't seek treasure so much (Nami being the exception).
To be fair, that's most pirate RPG games generally. Even Pirate Borg has a lot ofCause One Piece uses pirates as aesthetic mostly. Yes, it looks like D&D cause it's fantasy adventure with pirate visuals.
Yeah, once they hit the Grand Line, it is island hopping with separate adventures and plots. You described some of them without even knowing it! There is a contiguous plot behind it all but each island is different stories.I did not connect that. Watched a number of episodes of one piece with my kid! But no idea where in the series…or if they were actually contiguous. That show is nuts!
I began a new game with four players, and the main theme is : Pirates!
My goal in this campaign is to focus on rp, exploration and giving the players more agency than ever (a sandbox, if you will). I'm looking for ideas of sea-based adventures for my players; do you have any ? I'm also curious on what is your view of a campaign where the players are pirates. I already have in mind the inclusion of a few adventures (re-worked for the world of the campaign) of Ghosts of Saltmarsh in mind, but I search more.
(For more context : The campaign sets on the Nomad Lands, an archipelago. At the center of it, the religious captial of Toram extends it's dominion over the Nomad Lands, but not entirely. I suppose the main interest of the players will be the the lands outside the dominion, where tales & legends of the people come to life.)