D&D General What's your view on a pirate-driven campaign?


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Really surprised to see no mentions of One Piece. Luffy's crew are essentially all Chaotic Good and help anyone they consider their friends. The setting has a tyrannical world government which places Luffy's crew at odds with the government for wanting to be free.

As I watch the anime more (I'm around ep 100), it looks more and more like D&D, with over the top powers and many excursions away from the ship, fighting in what could be dungeons. Been thinking about a pirate themed game myself based on the show.
Cause One Piece uses pirates as aesthetic mostly. Yes, it looks like D&D cause it's fantasy adventure with pirate visuals.
 


Years ago while my wife and I were poor and in grad school, we co-played the windwaker
In the Zelda series. She was the brains, I was the reflexes!

Anyway, the joy of landing on a new island was genuine. It hard to explain the wonder I sometimes felt.

If you could bottle that feeling of “wow! What is this place?!” It would be a winner.

You could focus on self contained mini adventures on weird islands. And then back on ship!

I would focus less on stabbing defenseless crews of other ships and more on exploration and privateer D&D adventuring/treasure seeking and hunting.

Who knows what might happen? Paid to hunt a sea monster? Rescuing stranded lords? Being mercenaries fighting in island to island war?

Limitless. And what I love is u can have some things somewhat self contained yet give players the he option of what to go to next!

I think I have my next campaign in mind…
 

Cause One Piece uses pirates as aesthetic mostly. Yes, it looks like D&D cause it's fantasy adventure with pirate visuals.

Yup! That would be a great game. Warpiglet-7's post above is One Piece's plot once they hit the Grand Line, although they don't seek treasure so much (Nami being the exception).
 

Yup! That would be a great game. Warpiglet-7's post above is One Piece's plot once they hit the Grand Line, although they don't seek treasure so much (Nami being the exception).
I did not connect that. Watched a number of episodes of one piece with my kid! But no idea where in the series…or if they were actually contiguous. That show is nuts!
 


I did not connect that. Watched a number of episodes of one piece with my kid! But no idea where in the series…or if they were actually contiguous. That show is nuts!
Yeah, once they hit the Grand Line, it is island hopping with separate adventures and plots. You described some of them without even knowing it! There is a contiguous plot behind it all but each island is different stories.
 

I began a new game with four players, and the main theme is : Pirates!
My goal in this campaign is to focus on rp, exploration and giving the players more agency than ever (a sandbox, if you will). I'm looking for ideas of sea-based adventures for my players; do you have any ? I'm also curious on what is your view of a campaign where the players are pirates. I already have in mind the inclusion of a few adventures (re-worked for the world of the campaign) of Ghosts of Saltmarsh in mind, but I search more.

(For more context : The campaign sets on the Nomad Lands, an archipelago. At the center of it, the religious captial of Toram extends it's dominion over the Nomad Lands, but not entirely. I suppose the main interest of the players will be the the lands outside the dominion, where tales & legends of the people come to life.)

Call from the deep is a really good nautical adventure.
 

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