What's your VTT of choice?

What’s your VTT of choice?

  • Roll20

    Votes: 44 22.1%
  • Fantasy Grounds

    Votes: 33 16.6%
  • Foundry

    Votes: 77 38.7%
  • D&D Beyond Maps

    Votes: 3 1.5%
  • Owlbear Rodeo

    Votes: 26 13.1%
  • Other

    Votes: 16 8.0%

I posted upthread about how I like the simplicity of Owlbear Rodeo. Really all I want is hand-drawn, black & white maps, some kind of ability to selectively reveal those maps, and the ability to move tokens around.

But there is one "fancy" feature I would love: in order to further replicate the tabletop feel of elaborately painted figures on simple battlemats, I do wish Owlbear Rodeo could import custom models from Heroforge to use in place of simple tokens.
 

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At the start of COVID when my group was finishing up a Curse of Strahd campaign, we used Google Meet for voice and the DM had his iPad on the call with a camera showing the battlemap with our minis. It got the job done and we had fun.
 


Owlbear Rodeo does the job I need it to, and there are add-ons from both the main developer and third party people being added. The newest dynamic fog and weather extension is fantastic, works better than I recall Roll20 does in that same way, and is free. I might hit a wall at one point that facilitates I go the Foundry route, but I have yet to.
 

Fantasy Grounds as well and hoping Carl gets the chance to add the 3D stuff to it like he had for Tabletop connect. :)

Edit to add, I’ve picked up many 2e related books and adventures on FG and have worked out well so having older dnd editions got me and our gaming group hooked.
 
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So much support for foundry. But, omg, I can’t stand the fiddliness of it. It’s supposed to let you click enemies and automatically do the damage until, oops, someone forgets to select the enemy. Or, oops, I clicked on the wrong spell and now we have to go back and undo all the auto calculations.

We spend more time with the vtt than actually playing.

I use roll20 because I’ve figured out all the tricks (using invisible tokens to label stuff) mouseover stuff is easy etc…. But all that work is on the dm side. It’s hard for players to screw stuff up unlike what I’ve found with foundry. Roll20 has an awful draw tool though.

I’d love a vtt where I can import or draw a map and edit it on the fly.
That is the false promise that leads to a lot of buyers remorse with Foundry. To be fair, Foundry isn't making this claim. Even the users generally are not. But you look at the all these amazing videos and get your expectations up. Potential users need to be aware that many of the stunning set ups they see people showing off involved a LOT of work to get set up and maintained.

I went down the rabbit hole of trying to automate Foundry for D&D 5e and it was never smooth or trouble free. I have not run any games with the now official D&D game system for Foundry, but from what little I've looked into it, the content is official and the character sheet is slicker, but there hasn't been much development to have the game system support automation. You still need to use a lot of community mods for that. It is nowhere near as developed as the Foundry game systems for Pathfinder 2e or WFRP4e.

As a Foundry fan, I find my self in the sad position of turning more people away from it than on to it. If a D&D DM asks me about foundry, my discussion generally goes like this:

Do you want automation and advanced tools?

If they answer no, I'll recommend that they just use D&D Beyond with its encounter builder, Map tool, and official content.

If they answer yes, I'll ask them if they enjoy tinkering and playing around with and testing beta software or if they want something that "just works." If the later, I'll tell them that they'll probably become frustrated with Foundry. But also that there really isn't anything on the market that "just works". The closest may be Fantasy Grounds, though it has a high learning curve. Its been years since I've spent time with FG, but when I did, it had the best mechanical support for the rules if you were willing to put in the time to get over the learning curve.

If they say they are most interested in Foundry because they want to avoid subscriptions and recurring costs. I'll ask them how comfortable they are with configuring settings on their internet router and/or gateway, what their internet bandwidth is, and the specs of the computer they'll use to host games. Also, do they have players in multiple countries? Many, if not most, players will find using a Foundry hosting services like The Forge to be a better experience, but that involves a subscription PLUS the cost of a Foundry license. I'm sure I'll get some push back that most people are running games just hosting it on their computers and that it isn't difficult to set up. I suggest reading this: Port Forwarding | Foundry Virtual Tabletop. Many people will say easy peasy. Others will have their eyes glaze over and want nothing to do with it. Also, I'll not that I've played in many one shots, including many pay-to-play games with "professional" DMs. Those where I've encountered issue with lag, neading to regularly referesh the browser, and other network issues have ALWAYS been with DMs hosting the game directly off of their local computer. Especially if they are in a different country.

So who DO I recommend Foundry to:

1. GMs who run multiple systems, especially if one or more of their non DnD systems are one of the better supported game systems (e.g., if you want a VTT for running Pathfinder 2e or Warhammer Fantasy Role Play 4e, Foundry is hands down the best VTT for running those systems).

2. GMs who don't care about automation, especially combat automation, but want powerful and easy to use map prep tools. Prepping a map for lighting, fog of war, etc. in Foundry is easy and after a short learning curve the most pleasant experience for prepping maps for advanced effects of any VTT I've spend time in. Also, the community mods let you do some really fun and useful things
3. People who enjoy tinkering and testing software, writing macros, tweaking settings. Foundry is a hobby in and off itself for me. I love creating landing pages, writting up macros, and playing around with community mods. I've curbed this a lot recently because of work and family demands. I found I was putting in much more time messing around with the VTT than prepping my sessions. But there is not VTT I'm aware of that is as easily customizable as Foundry. Yes, there is Map Tool, which is why I added "easily." Foundry's mod community and large fan base is active and turns out amazing mods that can completely transform the base software.

4. People who want to combine world building with session based VTT battlemap management. Hard core world builders are still going to want something more advanced, like World Anvil. But I find the newer versions of Foundry with the revamped journal functionality to give me everything I need for world building. I like having everything in one place. With the Quick Insert and/or Omnisearch modules, cross-linking is as easy, if not easier, than the best world building platforms I've tried.

But don't get Foundry expecting it to flawlessly automating combat and tracking effects for D&D games. That requires more tinkering, troubleshooting, and maintenance than even I wanted to deal with.
 

I don't have a favorite one, heck, I even don't play online. I'd like to do it! But, first I want to find an opensource and local hosted alternative.
Map Tool

 

I evangelised Foundry a lot to everyone I knew, customised my games with almost a hundred plugins, rewrote some of the system files to change things like encumbrance systems, tried to automate everything in my players' sheets...

But then not only was the automation very unreliable (especially in A5E's foundry rules, which I understand, it's not a priority for a company like EN Publishing and fixing bugs takes a lot of time for a small team), but I had massive irretrievable data loss wipe out my campaign folder twice in a month. I realised I would never be motivated to rebuild that campaign folder again.

So now my VTT of choice is Owlbear Rodeo v1. Dead simple, no automation, but it allows me to run everything without issue. I even find Owlbear v2 to be too much of a hassle (especially with its hosting limit), so I think Owlbear will be my VTT to go for the foreseeable future.
 

I was actually using Maptool before I was doing remote play, just because doing it and projecting in on the TV was easier than trying to keep a physical battlemat and any sort of miniatures/tokens mix out and making it so everyone could see it well and I could manipulate things.
Map Tool was amazing when I was running in-person games using TV in a case so I could lay it down horizontally with a layer of plexiglass that we could put minis on.

I had hundreds of digital battlemaps on my computer and thousands of tokens. I could search and pull up a battlemap, size the grid, apply fog of war, and search and drop tokens in a couple minutes.

But trying to host it so that players can move their own tokens was a pain and hosting on my local computer when I was overseas in a country with limited, unreliable, and highly controlled internet made it impossible to provide a good experience with a locally hosted VTT. Which is also why I didn't go with Fantasy Grounds. Foundry with a hosting service (or setting it up to run in your own cloud-hosted virtual server on AWS, Oracle, or Azure) and Roll20 provide the best remote VTT experiences when you have globally distributed players and sketchy internet, in my experience.

For in-person digital battlemaps, I'd recommend Map Tool (free!) or Fantasy Grounds (more features, official content, automation).
 

I evangelised Foundry a lot to everyone I knew, customised my games with almost a hundred plugins, rewrote some of the system files to change things like encumbrance systems, tried to automate everything in my players' sheets...

But then not only was the automation very unreliable (especially in A5E's foundry rules, which I understand, it's not a priority for a company like EN Publishing and fixing bugs takes a lot of time for a small team), but I had massive irretrievable data loss wipe out my campaign folder twice in a month. I realised I would never be motivated to rebuild that campaign folder again.

So now my VTT of choice is Owlbear Rodeo v1. Dead simple, no automation, but it allows me to run everything without issue. I even find Owlbear v2 to be too much of a hassle (especially with its hosting limit), so I think Owlbear will be my VTT to go for the foreseeable future.
Another reason I like The Forge for hosting my Foundry license. The auto and manual backups and snapshots are a life saver. I've never had any data loss issues, but I've certainly messed things up by messing around with community modules and settings, upgrading to a new version of Foundry without checking that all the mods I use support the new version, or just doing some content management in one of my worlds and deleting the a map by mistake. The backups are a lifesaver. The newest version of Foundry makes backing up your worlds much easier, but you still need to back up your Foundry data on your computer to at least an external drive.
 

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