What's your VTT of choice?

What’s your VTT of choice?

  • Roll20

    Votes: 44 22.1%
  • Fantasy Grounds

    Votes: 33 16.6%
  • Foundry

    Votes: 77 38.7%
  • D&D Beyond Maps

    Votes: 3 1.5%
  • Owlbear Rodeo

    Votes: 26 13.1%
  • Other

    Votes: 16 8.0%

Map Tool

I haven’t used Map Tool in 10 years. Maybe longer. I was also using it for in-person games. I’m curious how it’s changed…
 

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Started with Fantasy Grounds in 2015. Tried Roll20 in 2017 and could stand the company's treatment of its customers and found the UI lacking and features missing. Late 2020 tried Foundry and couldn't deal with it's instability and the need for community mods. With all the recent upgrades to FG, haven't seen any reason to switch and I have tons of homebrew content in FG I wouldn't want to have to migrate or re-create.
 

Started with Fantasy Grounds in 2015. Tried Roll20 in 2017 and could stand the company's treatment of its customers and found the UI lacking and features missing. Late 2020 tried Foundry and couldn't deal with it's instability and the need for community mods. With all the recent upgrades to FG, haven't seen any reason to switch and I have tons of homebrew content in FG I wouldn't want to have to migrate or re-create.
Yeah, the recent updates to FGU have given me a lot of hope.
 

Map Tool was amazing when I was running in-person games using TV in a case so I could lay it down horizontally with a layer of plexiglass that we could put minis on.

I had hundreds of digital battlemaps on my computer and thousands of tokens. I could search and pull up a battlemap, size the grid, apply fog of war, and search and drop tokens in a couple minutes.

But trying to host it so that players can move their own tokens was a pain and hosting on my local computer when I was overseas in a country with limited, unreliable, and highly controlled internet made it impossible to provide a good experience with a locally hosted VTT. Which is also why I didn't go with Fantasy Grounds. Foundry with a hosting service (or setting it up to run in your own cloud-hosted virtual server on AWS, Oracle, or Azure) and Roll20 provide the best remote VTT experiences when you have globally distributed players and sketchy internet, in my experience.

For in-person digital battlemaps, I'd recommend Map Tool (free!) or Fantasy Grounds (more features, official content, automation).

Well, I can't say I really had those problems with Maptool (moving their own tokens) even when I had a pretty sluggish Internet capability but I've never had controlled pipe, so I can't really compare, and these days the fiber optic pipe I have its pretty painless.

But its a legitimate point that we shouldn't make assumptions about what the internet is going to be for hosting GMs without asking.
 


With that said, I took a couple of months to learn the basics and test run the systems I was interested in
See, I hear all the time how easy Foundry is. And then you look a little deeper and you find dozens of comments like this.

I agree Fantasy Grounds is complicated and hard to learn. But we're talking a few days. not a few months.
And finally, I don't remember what exactly, but just before there was another service that just self-destructed, I didn't want to be able to run the software/content without depending on a company that could self-destruct at any time. Nice to haves were modularity and the ability to customize/mod.
Here's another reason I chose FG in 2015. At the time they had already been viable for over 10 years. Now they are past 20 years. I think MapTools is the only other VTT that has been around near this long, and imo they are not in the same class of capability or support.
I do wish Owlbear Rodeo could import custom models from Heroforge to use in place of simple tokens.
Same wish for FG. But in the meantime what I've done is model up a bunch of HF models, then I take screen shots of them, one from the top and one from the front. Then I make the top down one into a toke (Token Tool) and use it as my token and remove the background on the full body one (Gimp) and use it with FG's 2.5D/Camera view. If you haven't seen demos of it, it's pretty impressive (and they are working on doing the same for terrains etc).
I'll ask them if they enjoy tinkering and playing around with and testing beta software or if they want something that "just works."
This sounds like a great observation about Foundry. When I looked at it some years ago, I didn't want to deal with any of that. To go back to dealing with Port Forwarding, ugh! It seems to me that all the Foundry supporters are techies or at least.. shade tree techies ? :) who like poking around and doing things under the covers. (i.e. not Apple users!)
 

See, I hear all the time how easy Foundry is. And then you look a little deeper and you find dozens of comments like this.

I agree Fantasy Grounds is complicated and hard to learn. But we're talking a few days. not a few months.

Here's another reason I chose FG in 2015. At the time they had already been viable for over 10 years. Now they are past 20 years. I think MapTools is the only other VTT that has been around near this long, and imo they are not in the same class of capability or support.

Same wish for FG. But in the meantime what I've done is model up a bunch of HF models, then I take screen shots of them, one from the top and one from the front. Then I make the top down one into a toke (Token Tool) and use it as my token and remove the background on the full body one (Gimp) and use it with FG's 2.5D/Camera view. If you haven't seen demos of it, it's pretty impressive (and they are working on doing the same for terrains etc).

This sounds like a great observation about Foundry. When I looked at it some years ago, I didn't want to deal with any of that. To go back to dealing with Port Forwarding, ugh! It seems to me that all the Foundry supporters are techies or at least.. shade tree techies ? :) who like poking around and doing things under the covers. (i.e. not Apple users!)
I think the need to tech things in foundry is pretty overblown. Everytime I begin to start coding something, I find somebody has already done it. Search, download, activate.
 

I think the need to tech things in foundry is pretty overblown. Everytime I begin to start coding something, I find somebody has already done it. Search, download, activate.
Well two proponents of the VTT here on this forum have both stated very different opinions to yours on this. Maybe the "techi-ness" of it is something that is trivial for you but maybe not for everyone? I mean I'm pretty confident you can't download a solution for port forwarding.
 

Well two proponents of the VTT here on this forum have both stated very different opinions to yours on this. Maybe the "techi-ness" of it is something that is trivial for you but maybe not for everyone? I mean I'm pretty confident you can't download a solution for port forwarding.
No, but you can pop up on the forge for cheap. Everytime im looking for something, its right there to down load. Dont get me wrong, there is plenty of rabbit holes to go down, but Foundry doesn't require any of it. Im just poppin this bubble its hard to use, becasue it doesnt have to be.
 


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