See, I hear all the time how easy Foundry is. And then you look a little deeper and you find dozens of comments like this.
I agree Fantasy Grounds is complicated and hard to learn. But we're talking a few days. not a few months.
Here's another reason I chose FG in 2015. At the time they had already been viable for over 10 years. Now they are past 20 years. I think MapTools is the only other VTT that has been around near this long, and imo they are not in the same class of capability or support.
Same wish for FG. But in the meantime what I've done is model up a bunch of HF models, then I take screen shots of them, one from the top and one from the front. Then I make the top down one into a toke (Token Tool) and use it as my token and remove the background on the full body one (Gimp) and use it with FG's 2.5D/Camera view. If you haven't seen demos of it, it's pretty impressive (and they are working on doing the same for terrains etc).
This sounds like a great observation about Foundry. When I looked at it some years ago, I didn't want to deal with any of that. To go back to dealing with Port Forwarding, ugh! It seems to me that all the Foundry supporters are techies or at least.. shade tree techies ?

who like poking around and doing things under the covers. (i.e. not Apple users!)