Flobby said:Anyone got the Wheel of Time out there? I was curious about the way magic worked in the game... I heard it was kinda complex but, anyone got any info.?
Think XPH-style augmentable powers, only using slots instead of power points. Heck, there are d20 WoT fingerprints all over the XPH.BiggusGeekus said:I used to have it.
Basically, as you learn spells you can cast them however you want with a selected range of levels. So you can cast a weave at spell level 3 or the same weave at spell level 5.
Well, it's pretty difficult for there to be balance between casters and non-casters in a world that's extremely magic-item poor, and where spellcasting is three or four orders of magnitude more common than any other quasi-magical extraordinary ability.BiggusGeekus said:It's a neat idea, but WoT didn't exactly go out of their way to achieve game balance.
IMO, that's perfectly reasonable. There's no difference in the capabilities of an individual Aes Sedai, based on Ajah, and based on what the writers knew at the time.BiggusGeekus said:There is no, repeat, no difference in what Ajah you select. The biggest flaw in the magic system and game IMHO.