Wheel of Time

Hand of Horus

First Post
Hello, all. I am working on a Wheel of Time-esque setting. I know, I know, there is a WoT d20 book, but... Frankly, I dislike it. It seems terribly unbalanced.

Back to point.

Aes Sedai will be Sorcerers.

Asha'man will be Psions.

The One Power, female and male halves. Saidar and Saidin, respectively. This setting will use transparency, with certain exceptions, such as with Detect Psionics and Detect Magic. They would be Detect Saidar and Detect Saidin, so they would not work cross-wise.

Trollocs and such would be Orcs, Goblins, Bugbears, et cetera.

Fades/Myrdaal/Halfmen, I was thinking making them 10th lvl. Human Rogues with a modified Lich template. (Modified to take away the phylactery/regrowth, giving a Fear gaze. [Which, I don't know how to stat out. Will save with DC of 10 + Cha. or be panicked. Seems a little weak...)


As for Blademasters, perhaps Bo9S?

Any ideas at all? Thanks!
 

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Sorry - I start from a different place.
I really like the WoT d20 book, prestige classes, defense bonuses, setting details, starting area packages, are all done really well.

But you are right Channelers are completely unbalanced. Which is my big problem with trying to run a campaign. I am tinkering with creating a one-shot where I could balance the characters... Even making one non-caster a tav' ern

going all psionics might be the way to go. angreal would work well - just allowing overchanneling +1-3 caster levels means a lot to a psion.
 


Evilhalfling said:
Sorry - I start from a different place.
I really like the WoT d20 book, prestige classes, defense bonuses, setting details, starting area packages, are all done really well.

I typed my post late last night, and didn't clarify very well. Channeling is unbalanced. The rest of the book is well done.

As for Psionics, I think you're right. I honestly didn't even think of angreal having the same effect as overchanneling.

How would you do the difference between Saidar and Saidin? Besides that they don't detect via "Detect" powers...
 

limit the elements for energy powers? Males get fire, cold & sonic - females get electric only?

The setting also requires a shield / stilling ability

but does using psi/magic really address the imbalance? One of the things causing the imbalance is the inheriant lack of magic items, for other classes.

depending on how faithful you wanted to be to the magic presented - you would have to prune down the spell/powers lists dramatically.

On another note I have a modified blademaster in my homegame -
Blademaster
Requirements: BAB +6, intimidate 5, balance 4, whirlwind (expertise, dodge, mobility, spring,)
WF sword(any)
HD d10, Good BAB, Good Fort save
Skills: 2+int per level; list as fighter plus tumble, balance, sense motive
No armor or weapon profs.

Bonus feats: Boar rushes down mountain – (power attack), River undercuts bank (improved trip) Parting the rushes (expertise) Sheathing the sword (Robilar’s Gambit) Eyes of the crane (sense weakness) Cat crosses the courtyard (mobility), other feats still pending names.

1st = Flame and the void: after the first successful attack, the blademaster enters a state of heightened awareness gaining +2 to will saves and the alertness feat. The state lasts for 1minute +1rnd per lvl
2nd = Parting the Silk: The blademaster adds 1/2 his level to confirm critical hits.
4th = Hummingbird kisses honey-rose (improved critical hit)
5th = while using the flame and the void, gain a +1 dodge bonus to AC
7th = Flame and the Void deepens: Will save increases to +4, and gain blindsense 5’
9th = Heron spreads his wings (whirlwind attack as a standard action)
10th = fighter bonus feat

Flame and void based on combat meditation from PHB II
 

Stilling/Shielding , perhaps a 4th/5th (respectively) level power, with +2 to the DC for every manifester casting?

Magic items, ter'angreal. They would have to be a bit more common than they are in WoT, but some changes have to be.

Or, rather, I could cut the power list down dramatically, and let that serve as balance?

Interesting class. =D
 


I like the d20 system, but it does need quite a few house rules. The thing that we realized about the balance of channelers is that even in the books, channelers are much more powerful than anyone else. I'm trying to find our old website with all of our house-rules, because we had a pretty balanced game. I'll post it when I do.
 

Kisanji Arael said:
Stilling= shaped anti-magic zone (centered on person), +permanency.

Not quite, because that would leave them immune to further magic.

You need to dampen/remove spellcasting capacity.

Something like the following:

Stilling
Level: 4
Range: Close
Casting Time: One Round
Duration: Concentration
Target: One Creature capable of casting Arcane spells or with Arcane SP Abilities.
Saving Throw: Will Negates

Effect:
For each round the spell persists the target must make a will save. If the creature fails it's will save it permanently loses it's highest spell-slot (or SP ability). A successful save ends the spell. Spell slots lost in this fashion can only be restored by a Limited Wish, Wish or Miracle
 

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