Vigilance
Explorer
Quasqueton said:White Plume Mountain is the poster child for this kind of thing. Nearly every single encounter in that module had such a designer “cheat”. Tomb of Horrors is another such offender.
Designers should make challenges that force the PCs to use their resources, or challenges that allow them to use their resources, not challenges that prevent them from using their resources.
Quasqueton
Funny though, WPM is a beloved adventure module, at least in the circles I run in.
It actually made you think and I've PCs come up with some great outside the box answers to the module's challenges.
But if you just want a module to let you use a spell to get by a hazard, then no, it's not that good.
Chuck