lukelightning
First Post
Whizbang Dustyboots said:Sometimes. Let's not confuse the worst DMs/designers who do this for ALL DMs and designers who do this.
Myself, I prefer to throw a hard situation at my players and know they'll figure something out.
That's fine. Let the players figure out a solution. I'm talking about situations in which the designer or DM has thought of one single solution and has mandated that this is the one and only solution; e.g. the "unbreakable door of unbreakableness and you can't break the wall nearby either and can't teleport beyond and magic doesn't work on it and it's stronger than adamantine and you can't pick the lock you must find the key which is hidden in 3 parts and then solve the riddle of the Dirty Limmrick..."
If I wanted to do that I'd play a computer game.
I play D&D so that when I'm faced with an incredibly secure/impassible door I can say "well, since it is protected from magic (*dm gave the door spell resistance like a golem*), let me see if I can conjure a powerful elemental to bash it down... darn, it's got a hardness of 20, that will take a long time... oh, I know, how about gaseous form..." etc. until we've figured somethiing out.