ShinHakkaider
Adventurer
Since people here are on about "bad design" in terms of how the OP framed things anyone want to mention any paragons of "good design" that actually present a challenge for PC's?
Oh and here's the important part:
You actually had to have either played through it or DM'd it.
For me only actual play matters.
EDITED (For percived harshness in my post)
PS: For the record I have no problem with what a lot of you perceive as bad/lazy design.
Having played through a lot of 1st editon modules when I was a teenager I can't tell you how many situations we've come through that negated certain abilities. But the guys who I played with pretty much found at least one or two creative ways to get through damn near any obstacle.
Oh and here's the important part:
You actually had to have either played through it or DM'd it.
For me only actual play matters.
EDITED (For percived harshness in my post)
PS: For the record I have no problem with what a lot of you perceive as bad/lazy design.
Having played through a lot of 1st editon modules when I was a teenager I can't tell you how many situations we've come through that negated certain abilities. But the guys who I played with pretty much found at least one or two creative ways to get through damn near any obstacle.
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