well, you've certainly given me a good idea of which one it is for you... But obviously you don't know which I perfer. (hint : in groups I've expereince, I haven't found that lurking death and choices mattering are that connected.)Steel_Wind said:Contrast a campaign where you KNOW the DM won't kill a character with one where death always lurked and choices were important. You know which campaign had more tension - more of an air of reality - and which was more fun.
Kahuna Burger said:well, you've certainly given me a good idea of which one it is for you... But obviously you don't know which I perfer. (hint : in groups I've expereince, I haven't found that lurking death and choices mattering are that connected.)
Steel_Wind said:Quoted for truth.
GRRM kills off characters to lend tension to the tale and a certain truth to the story.
Contrast a campaign where you KNOW the DM won't kill a character with one where death always lurked and choices were important. You know which campaign had more tension - more of an air of reality - and which was more fun.
It depends.Kahuna Burger said:I find this idea interesting enough to pull out and talk about a bit. Wen do you think of it as the author killing off the characters, and how do you feel about it when it happens?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.