D&D 5E When Are Ability Scores Used?

DND_Reborn

The High Aldwin
I know there are only a few times when Ability Scores are important to the rule since nearly all the time just the ability modifiers are what is used.

For example, one such time is with the Barbarian's Indomitable Might:
1665537120088.png

which allows you to use your Strength score if your check is lower.

I recall there was at least one other time when the score is used but I can't recall what it was (it is something I feel is obvious I am just overlooking...).

So, I am asking the community to help me with all the instances when the ability score is used in the game instead of the ability modifier?

Any help? Thanks!

UPDATE: List so far:

1. Indomitable Might (Barbarian)
2. Jumping (safe maximum STR score)
3. Encumbrance (STR x 15, etc.)
4. Variant Initiative rules/options (DEX)
5. Divine Domain: Visions of the Past, Object Reading and Area Reading (WIS)
6. Multiclass requirements
7. Certain creatures' attacks reduce scores
 
Last edited:

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Maxperson

Morkus from Orkus
I know there are only a few times when Ability Scores are important to the rule since nearly all the time just the ability modifiers are what is used.

For example, one such time is with the Barbarian's Indomitable Might:
View attachment 263821
which allows you to use your Strength score if your check is lower.

I recall there was at least one other time when the score is used but I can't recall what it was (it is something I feel is obvious I am just overlooking...).

So, I am asking the community to help me with all the instances when the ability score is used in the game instead of the ability modifier?

Any help? Thanks!
Jumping! Off the top of my head.

Edit: Multiclassing as well. Stat numbers are used to qualify.
 











Horwath

Hero
Booooring. I much prefer 17(+3) to +3. Plus, my character is not made up of modifiers. He's made up of abilities that grant modifiers.
that is just habit talking as we are trained to think that because of decades of describing abilities that way.

having "10" as an human average is arbitrary.

same as having "0" as human average.

maybe we could have rolled for abilities 5d3-10 all these decades for -5 to +5 spread with average of "0".
Or 7d3D2-10 for adventurers/PCs
 


Horwath

Hero
I can say that if that had been the case, there's a very high chance that I would never have started playing D&D.
possibly.

but if you didn't know any system before, and then you have:

1. 4d6D1, and then you must look up the table what that means mechanically for d20 rolls or

2. 7d3D1-10 and then it does what you get mechanically for d20 rolls.
 




Maxperson

Morkus from Orkus
possibly.

but if you didn't know any system before, and then you have:

1. 4d6D1, and then you must look up the table what that means mechanically for d20 rolls or

2. 7d3D1-10 and then it does what you get mechanically for d20 rolls.
I really liked the range of stats D&D started with. I was able to see the range of human ability in them in a way that -5 to +5 just could never evoke. And don't get me wrong. I'm not saying that's the only range of stats that makes sense to me. I loved the old FASERIP Marvel stats that went from 2-100(5000 really). They set the ranges pretty well.
 


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