Crothian got it right on page 1:
Crothian said:
1) Playing the character no different from any other so asside from the female gender on the character sheet one would never know
2) Go overboard with female only problems/or what to be a rape survivor or something like that that it just takes the game completely out of whack
3) Play a comic steroetype that is just insulting
4) Do an okay job with it
And it is less then 25% that actually do a good job with it, though most play it like number one and you'd have no idea what the gender is.
This has been exactly my experience. Conversely, I have never seen a woman screw up playing a male character. For me, it's a matter of odds. I'm just not willing to gamble on a 1 in 6 or 1 in 20 chance that the player won't screw up his character; frankly, life is too short.
I recently moved to my current city of residence and had to recruit a new gaming group out of non-friends. The game setting started the characters in Europe in 1223; the actual game plot is about the journey of these 13th century Europeans across the sea to the land of Antilla.
A gay male couple joined the game who initially really impressed me; through all the meetings I held with people getting them familiarized with the system and whatnot, both members of the couple were making male characters.
But when gaming night came around, to my discomfort, one member of the couple announced that he had had a change of heart and wanted to play a 19 year old Venetian noblewoman. Now normally I would have vetoed this based on my long-established policy but then I thought, "Oh no. What if people think I'm discriminating against this guy because he's gay or getting freaked out about that. They have no way of knowing my closest gaming buddy is gay or that the group I ran back in Vancouver was 42% (3/7) gay." So I caved and said "Sure."
Every single stereotype came rushing back for the next three hours. It was important that the character be good-looking. It was important that the character be attractive. It was important that the character challenge the medieval social order at every turn with some kind of mincing faux-feminine 'hear me roar.' And, on top of it all, I practically had to force her into the party because the player wanted to run a character who dissented from medieval society, ya know, because of its patriarchy. Now, this player is a highly successful and intelligent professional man; and he's married to a university professor who knows better. Fortunately, the couple decided that my game didn't fit with them (which is a shame in a way because the other guy came up with an excellent character concept and played him brilliantly).
So I'm feeling pretty good about my policy right now. Men are likely to get it wrong when handed a female PC. And I'm not interested in holding out for that 1 in 6 or 1 in 20 guy who will get it right.
Now, to address some of the issues raised here, a number of people keep demanding to know why many of us don't have the same policy for women. A few reasons:
1. Experience dictates that women don't screw up playing male characters.
2. Women are more likely to and more encouraged to play female characters so the issue comes up statistically less both because there are fewer female players and a smaller proportion of them propose cross-gender characters.
3. The "male gaze" -- this is a term from Film Studies about the fact that even in Helen Hunt romantic comedies, most women who watch movies tend to identify with the male character rather than the female character and see the world through his eyes. This is one of the reasons that even in sappy romantic comedies with majority female audiences, the girl is always a better catch than the guy. Due to commercial and sociological factors, women are socialized to identify with men so it should be absolutely no surprise that they are going to play male characters better. On the other hand, men are socialized to see women with an exaggerated degree of "otherness."
4. Women who are operating in our hobby are already used to acting male in their social milieu; RPGs are, after all, gendered male. So, just by showing up, a woman is, in many situations, acting like a guy already.
There are all kinds of house rules GMs have that derive from their personal experience because they have run into a particular problem again and again. I don't let people play monks either. If I can restrict what's in the "class" field on the character sheet, I don't see what's so special about restricting what's in the "gender" field on the sheet.
Finally, as to the pathological question, you guys should be thankful John Morrow and others haven't turned the psychoanalytical guns on you. I've read some pretty eyebrow raising stuff on this thread -- what kind of group of men gets together once a week and pretends three quarters of them are girls, for instance?
EDIT: I'm Canadian so I'm not sure if that makes me totally unqualified or uniquely qualified to speak on the subject of this US-UK difference people are on about. But for all I know, maybe if I GMed in the UK instead of Canada, I might not have had the experiences that convinced me to stop allowing men to play women.