Paul Farquhar
Legend
Magic has been a thing for supplemental races since the end of 1st edition at least. A a lot depends on what you call "core".
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Technically speaking, half elves only got magic if they wanted magic. They could pick up one at-will from any other class, usable as an encounter power. There was even a feat to make it an actual at-will.4e had teleporting eladrin and half elves and I think another elf getting spells
What does "above and beyond [what] any MU could do" mean? Because if that means "things an MU simply couldn't do ever," then no "core" race has ever had that. But if it means "things an MU could do, but as part of being your race," your confusion seems misplaced, because yes, that's what the elf race-as-class does, it gives you actual spells purely because you're an elf with experience.Magic above and beyond spellcasting that any MU could do? I don't remember that.
It's a mini-campaign; PC1 - Creature Crucible - Tall Tales of the Wee FolkCome to think of it, Basic has an adventure for playing fey/sylvan critters, though the name escapes me at the moment.
I was considering that about PCs, but since all it is really doing is the multiclass thing--I wasn't really counting it.B/X or BECMI. Elves were a race and class and inherently had magic.
I think we can safely say every edition had core races gain magic... but that has become more common and more powerful as the editions went on.It was a valid edition and every elf had a spell. For B/X and BECMI, you couldn't make an elf that couldn't cast magic.
I'm not. I specifically called out RACE, not class... and in B/X-BECMI the "Elf" was a class.Hey, don't be trying to move the goalposts.
So, when did it become more commonplace for PC core races to get magic? I never played much 3E and no 4E, so I figured it might have been before 5E. Anyone know?