While you, personally, might find "A Guide to Elves in Acheron" compelling enough to purchase it, it's likely something that the majority of D&D players wouldn't buy. The narrower your books get, and the more specialized their application, the tougher it will be to make back the original investment and development dollars.
What about settings, though? Remember the morass of settings in 2e... Granted, those settings still have fans and many were excellent. I think it's fair to say, though, that a multiplicity of settings will balkanize fans (and therefore their purchases) as much as releasing a new edition would. If I run Dark Sun, odds are I don't need Spelljammer, FR, Birthright, etc. supplements. More settings only compounds the problem, and it's why WotC rightly scaled back their settings for 3e. It's best to leave these to third party publishers who won't have nearly the overhead that WotC itself does.
-O
I wonder if we've reached the point where D&D must become a Genre, rather than a specific game?
In a way we're already there: Pathfinder, C&C, Runequest, OSRIC, 3E, 4E, etc.,etc.
Well said. Forest for the trees and all that.When my friends and I reminesce about memorable moments from games long past, we never bring up what racial mods someone had, or what rules we used for leveling up, or proficiencies, or skills, etc. We always talk about the adventures: Against the Giants, Keep on the Borderlands, Temple of Elemental Evil, White Plume Mountain.
I think alot of gamers would be a lot happier if they changed their perception about who's rule system is the "right" system, and just played with the system they like for themselves.
...But even with those purchases I'm not spending nearly the money I once was on gaming product, and these days I've got a bit more spending money than I used to. So I guess I should thank WotC for saving me some money.
So you are not by yourself in the way you are feeling.
Regards,
Bill
I also never said product focus had to be more narrow.
I gotta say, I don't buy the "factor of age" thing one bit. If there's one thing I've noticed about those who I know who are the biggest converts to 4E, we tend to be of two demographics:
1. Old-timers like me (vintage 1980!), who drifted away from the game since Red Box/RC era, find 4E a nice mix of robust rules with improvisational freewheeling attitude, and welcome the lack of setting focus and loss of decades of rules-cruft.
When Hasbro started dreaming they could tap into the WoW market.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.