Baldur's Gate takes place in the late 2e timeline. Which means after the Time of Troubles(which was officially the story for the conversion between 1e and 2e) but before the events between 2e and 3e(which aren't huge, but mostly Red Wizard Enclaves appearing everyone and the Shades appearing on Faerun). This means it's also before the Spellplague and Sundering since those were the events that converted to 4e and 5e.Can anyone tell me where Baldur's Gate I & II fit in and if it's part of the official lore?
I was on the Forgotten Realms Wiki the other day and realized something rather depressing, namely that the Spellplague, the massive cataclysm WotC used to justify the change from 3.5 to 4e in-universe, hit only 26 years after the events of Throne of Bhaal. Now, on the face of it, this seems to be nothing but a bit of trivia, until you think about the consequences. Any and all of the happy endings, or the less-than-totally-depressing endings at the end of Throne of Bhaal are null and void. The Spellplague caused a "ripple" in the Weave that is known to have either killed or driven irreparably mad most of the spell casters in the realms. Further, the very face of the planet was changed, with parts of the overworld collapsing into the Underdark, and various areas actually teleporting to different spots on the globe, not to mention terrible storms and earthquakes.
Now consider the fact that even Human NPCs would likely still be alive after 26 years (CHARNAME and Imoen would be 47 or 48, for example) to say nothing of the elves and dwarves. That means that they would have to go through the Spellplague. As a result, we can assume that all of the spell casters (Imoen, Aerie, Jan, etc.) would have either been killed outright or driven stark raving mad. Even if they weren't, they'd be left powerless and vulnerable in a VERY hostile world. Any heroic NPCs that survived that and the various other cataclysms would presumably end their days trying to help people through more than 100 years of chaos, likely never seeing the end of it themselves. Meanwhile, even our beloved Evil NPCs would still find themselves in a new, highly hostile world, again assuming they didn't have a mountain or something warp in on their heads.
Hell, the only endings that was not rewritten by 4e were Cernd's and Keldorn's, and that's only because they had the good sense to die before the Spellplague hit. So, no happy ending for CHARNAME and company, just more death, madness, and pain.
It's also a bit of an overstatement from someone who doesn't understand the Spellplague that well. Yes, some wizards went insane and some weirdness happened in the world. However, Baldur's Gate managed to survive the Spellplague almost completely unharmed. There were some incidents of magics running wild in the streets before they were put down by the guards. But, overall the city survived and prospered. They even grew as they absorbed refugees from nearby cities that were hit much worse than they were.Now that's depressing...
Still running early 2E FR when I run FR. The first ever D&D character I played was a speciality-priest of Mask, and I will be damned if I am going to play a version of the FR that has jerks like Kelmvor as gods, but not bloody Mask!
< starts praying to Perelandro that 5E FR brings back Mask >
Baldur's Gate takes place in the late 2e timeline. Which means after the Time of Troubles(which was officially the story for the conversion between 1e and 2e) but before the events between 2e and 3e(which aren't huge, but mostly Red Wizard Enclaves appearing everyone and the Shades appearing on Faerun). This means it's also before the Spellplague and Sundering since those were the events that converted to 4e and 5e.
Though, the time after the Sundering appears(from what we know so far) to be very similar to the time before the Spellplague.
Edit: Also, yes. It is part of official lore. The adventure Murder in Baldur's Gate is a direct sequel to the events of Baldur's Gate the game.