No, once the first combat ends, we roll initiative for the next combat (since the end of combat is wrapping up tension, so it's a good place to roll it for us). I probably should have clarified that.
Ah. I see.
There definitely can be that sense. "I need to roll high so I can mess this mofo up" is a common enough feeling that I see the appeal to waiting. I just didn't like the "[long lead up to fight], [dramatic story fight about to happen], [interrupted to roll initiative]" feel of things. It felt out of place to me. But, I definitely don't mind it at the beginning, either. No GM I've played with rolls initiative at the beginning like I do.
Have you considered pre-rolling all the NPC nish throws? You could just tack a note next to each monster or NPC showing it's nish roll the first time it enters combat.
Then, when a combat situation occurs, you only have to roll the nish for the players. The players get that "anticipation" without the "long lead up to a fight" you mention.
I don't think I like the player knowing where he'll be, nish-wise, in a fight, too far ahead of where the fight will occur. It seems too much of an invitation to "meta-game" and use information outside of the game to his advantage--especially in planning ahead.
On the other side of things, I do see where rolling early and forgetting about it lends itself to smoother story telling.
Question: If you don't have a combat encounter, do the throws made at the beginning of that game session roll over to the next? In other words, does a character keep his nish throw until he uses it? Or, if there is no combat encounter, does a player get to re-roll his nish at the start of the next game?
Love Conan, so the idea of a Cimmerian barbarian in an arena is greatly appealing to me. Never played the RPG, though. I've heard your glowing reports, however!
Yeah, I love the game--the actual rules and the "universe".
From a rules standpoint, I haven't seen another 3.5E clone that I like better, and I've looked at a ton of them, including Pathfinder, Theives World, Game of Thrones, The Black Company, regular D&D, etc.
The guys who wrote the 2E Conan game really hit the nail on the head, imo. They seem to "fix" everything I thought was "wrong" with standard 3.5 D&D, and I think they did a better job than the Pathfinder guys did. I'd like to use these rules in other universes.
And, speaking of the universe, I am a huge Conan fan. Love the books, even the pastiches. Played the MMO. And, I even got started reading the Conan comics--the first time I've read comics since I was in Jr. High School, riding my bike to the local 7-11 to pick up a Coke and the latest X-Men issue.
The game has its detractors, like all games do, but, again, I think it's fantastic.