Hypersmurf said:
It sets a dangerous precedent, though.
Starts to lead to house rules for badly-injured spellcasters having to make Concentration checks to cast because they're in pain... wounded rogues not being able to tumble to safety because their injuries prevent them somersaulting, etc etc...
Where does one draw the line?
-Hyp.
I disagree on that - and previous editions of AD&D had rules on winged flying creatures being unable to continue flying when wounded. Taking off vertically from the ground is in the real world an extremely difficult/energetic action, nothing like casting a spell or tumbling etc IMO. Of course a wizard in pain from eg a sword of wounding or Melf's acid arrow shoulf have to make concentration checks, arguably such could raise the trumble DC for a rogue also - these aren't cast in stone. Another point - most dragon hp seem to repressent muscle & mass, unlike a human-sized PC with 200hp. A human with 2hp is as well-off as a typical Commoner, a Huge Dragon with 2hp is practically dead in dragon terms.
Edit: Anyway, my point is that you could have brought the fight to a more satisfactory conclusion without fudging/cheating on die rolls or monster hp.
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