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When Fantasy Meets Africa

The roaring success of the recent Black Panther film is another sign that fantasy worlds are changing. The fictional African country of Wakanda as portrayed in Marvel comic books has been isolated and stagnant, a common problem with "Othering" of non-white cultures. The plot of the film addresses its isolationist past and in doing so, blazes a trail for other fantasy universes in how they portray African-like nations.

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The roaring success of the recent Black Panther film is another sign that fantasy worlds are changing. The fictional African country of Wakanda as portrayed in Marvel comic books has been isolated and stagnant, a common problem with "Othering" of non-white cultures. The plot of the film addresses its isolationist past and in doing so, blazes a trail for other fantasy universes in how they portray African-like nations.

[h=3]Marvel Deals With its "Other"[/h]Othering is a process in which other cultures are viewed through a biased lens of exoticism and isolationism. These cultures are not integrated into the world but are rather static, often amalgamating a region's various cultures into one homogeneous mass. The culture may be portrayed as never having advanced beyond what defines it as exotic.

Any world creation will likely be influence by the beliefs of the time, and many fantasy worlds -- Marvel's superhero universe included -- paint different cultures with broad strokes for white audiences as a form of shorthand. This is how we got Wakanda as a technologically-advanced culture that never fully engaged with the horrors of war that have rocked the world at large. As Nate Jones puts it:

It refuses to trade with other nations, though as one line in the movie makes clear, Wakandans are still able to consume American memes. As we see in a Western television broadcast in the movie, Wakanda is able to get away with this by masquerading as an impoverished third-world country, and since the country’s leadership refuses to take international aid, the rest of the world doesn’t ask too many questions.


The plot of Black Panther addresses this isolationism -- a byproduct of "othering" Wakanda as a a fictional nation in Africa -- head on, and makes it clear that the Marvel Cinematic Universe plans to integrate Wakanda into its narrative like any other nation. It's a bold choice that will likely change the static nature of Wakanda forever. Role-playing games face a similar dilemma.
[h=3]RPGs and Africa[/h]There hasn't been a great track record in nuanced representation of African nations in tabletop role-playing games. G.A. Barber uses Rifts Africa by Palladium as an example:

...with a decided lack of POC in the art, and the entire continent serves as a place for non-Africans to adventure in. There are 67 interior pictures in Rifts Africa, of which 54 depict non-Africans or landscape, and 13 depict Africans. The first picture with Africans in it has them acting as porters for a white game hunter. Four of the pictures (just under 25% of the pictures depicting Africans) depict Africans as monsters. None of the pictures show Africans using modern or futuristic technology or weapons, none of them are of Africans fighting monsters or “looking cool”. In a single book, ostensibly about Africa, only 19% of the pictures show Africans (omission), and the few depictions of them make it clear they are there as set dressing and nothing more (stereotypes and limited roles).


Dungeons & Dragons
has slowly, steadily, been addressing this issue. Fifth Edition has made efforts to be more inclusive, and that reflects in the diversity of character art. The lead image for the human race in the Player's Handbook is of a black woman. And yet, D&D still struggles with its broad strokes representation of African nations, as the controversy over the depiction of Chult demonstrates in Tomb of Annihilation:

Its point of inspiration is a campaign setting that, for years, has been written off as tone-deaf. The new adventure draws on D&D co-creator Gary Gygax’s adventure Tomb of Horrors and combines that with source material detailing Chult, a jungle peninsula first conceived of in a 1992 novel called The Ring of Winter, in which an adventurer travels to Chult’s dinosaur-filled wilderness seeking the eponymous artifact...The canonical Chultan peninsula finally congealed in a 1993 campaign setting as a dinosaur-infested jungle where heat wiped out even the strongest adventurers and insects carried fatal diseases. Reptilian races and undead skeletons dominate the land and humans live in tribal clusters and clans. Its major city, Mezro, “rivals some of the most ‘civilized’ population centers in Faerun,” the setting reads. Slavery is mentioned about 40 times. In D&D’s 3rd edition, it’s written that Chultan priest-kings worship “strange deities” in the city of Mezro. In D&D’s 4th edition, Chult is located on what’s called the “Savage Coast.” It’s said there that the city of Port Nyanzaru is controlled by foreign traders who often must defend against pirates. Mezro has collapsed. It just sank into the abyss. What remains is this: “Human civilization is virtually nonexistent here, though an Amnian colony and a port sponsored by Baldur’s Gate cling to the northern coasts, and a few tribes—some noble savages, others depraved cannibals—roam the interior.”


Tomb of Annihilation
works hard to create a more comprehensive African culture in Chult, but it may suffer from not enough nuance:

While many players I talked to enjoyed how the history and political structures of Chult were expanded in Tomb of Annihilation (and enjoyed the adventure’s plot generally), they were still unimpressed by its execution. Its setting is an amalgamation of African cultures, a trope frequent in 20th century media that flattens the dimensionality of human experiences on the continent, which contains hundreds of ethnic groups. There are nods to West African voodoo, Southern African click-based Khoisan languages, East African attire (like Kenyan kofia hats) and the jungle climate of Central Africa. Its fantasy setting dissolves “Africa” into an all-in-one cultural stew that comes off as a little detached, sources I interviewed said.


Is it possible to depict a more nuanced fantasy Africa? Nyambe: African Adventures for 3.5 D&D, by Christopher Dolunt, offers some hope:

My motivation for creating Nyambe was simple. Africa was a major part of the Earth that has little or no representation in fantasy literature, let alone RPGs. When it does appear, it usually follows the pulp fiction model: steaming jungles, bloodthirsty cannibals, and dark gods long forgotten by the civilized races. Of course, historical Africa was nothing like that, so my goal for Nyambe was to create a fantasy version of Africa based on the actual history and mythology of Africa, rather than previous fantasy depictions. So, I went about taking snippets of history or myth, and twisting them, adding fantasy elements or changing specifics to make them fit into an OGL world.

[h=3]Now What?[/h]Wizards of the Coast made considerable strides in increasing D&D's diverse representation and transitioning Chult from conquered land to fantasy nation, but there's still work to do. As more people of color play D&D, the game will need to change to accommodate its players' diverse views. With Black Panther leading the way, here's hoping future game designers will take note.

Mike "Talien" Tresca is a freelance game columnist, author, communicator, and a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to http://amazon.com. You can follow him at Patreon.
 

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Michael Tresca

Michael Tresca

Celebrim

Legend
OOOO, whatboutism.

Wait, how is that... you know what, nevermind.

Sorry, not bothering.

Me too.

You'll note that Tolkein doesn't have a book detailing the 61 years between The Hobbit and Lord of the Rings because what Bilbo did can be summed up in a couple sentences: he went home with his money and led a nice normal life for a really long time. Because noone is going to read that book. Noone is going to buy that book. But they'll happily read the book that surmises Bilbo's life in a short paragraph.

PS: Ironically, Tolkien addresses this very point in 'The Hobbit', but his conclusion is subtly different than yours.
 

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S

Sunseeker

Guest
How do you propose to do that?
The fact continues to stand: most people of -insert advantaged group here- are not guilty of any act that caused other people to be disadvantaged.

To cut right to the heart of this oft-repeated point is that the reason that it is Cis-White-Male-Bob's burden to "do something about" things he didn't personally do is because he benefits from the systems; the institutional, cultural, legal, philosophical and social systems established by people who did. We're not asking Bob to take responsibility for Grandpa Joe. We're asking Bob to understand what Grandpa Joe did, and to recognize that Bob benefits from those things and that many of those things were bad.

Lets say your Great-Grandpa was a two-bit criminal who robbed a train. With that stolen money he bought a lot of land, where he discovered a lot of oil, where he started a successful oil business, which then payed for you to go to Stanford while you drove a nice car, lived in a nice house, and eventually married a pretty wife and used that money and education your Great-Grandpa's robbery money generated to let her be a stay-at-home mom and send your kids to private schools.

This is exactly what my ancestors did. Just replace "money" with "land" and you have the birth of the United States. I didn't do anything personally, but I benefit from the actions of people who did. Since I cannot simply reject those benefits it is my responsibility to be aware of their impact and do something about it. Just because Grandpappy is dead, doesn't erase what he did, or how wrong it was.
 

S

Sunseeker

Guest
Wait, how is that... you know what, nevermind.



Me too.



PS: Ironically, Tolkien addresses this very point in 'The Hobbit', but his conclusion is subtly different than yours.

If you're gonna chicken out, don't bother to open your mouth in the first place. Here's your membership card in my ignore list.
 

Shasarak

Banned
Banned
This is all basically fine, the treatment of the villagers won't be racist or anything. The only problematic aspect imo is the wereleopard and how much that's played up. Like there might be a whole evil tribe of wereleopards who are in conflict with the good tribe. It's a problem because of the idea that black people are closer to nature, particularly the savage, animalistic aspects of nature, than non-black people. One can see that idea in relatively benign form in the superhero Storm, for example.

Wouldnt the fact that they were a tribal village living in the jungle make them close to nature by definition rather then just because they were a "black" village?
 

Hussar

Legend
The issue in my mind is simply one of opportunity. If I want to run a Viking inspired game, I’ve got a mountain of resources to use. Heck forty years ago the Dieties and Demigods gave a dnd treatment to Norse gods. The DMG has rules for Viking ships. The PHB has equipment lists for creating Viking inspired characters.

Sure it might be shallow as all get out but at least it’s a start.

If I wanted to use 11th century central Africa as an inspiration, I’ve got .... nothing. I’ve got to write virtually everything myself.

And that’s the problem. You want cannibal were leopards in your setting? Great. Fill your boots. But what else is there?

I can open Storm Kings Thunder right now and see Viking longships in the art. Sail to the home of the frost giant jarl. All viking inspired elements. And I could do that in dnd forty years ago.

Let’s see you set up a Central African kingdom using only the core books.
 

Thomas Bowman

First Post
Norwegians are conscious that they are the Norse of today, and know about the Viking Era. They try to preserve the valuable aspects of viking era society − like courage, democracy, high status of women, reverence of nature − while leaving the less valuable aspects behind − like violence.

When they see things like horned helmets, they know it is absurd, and just treat it as silly fun.



On a more serious note, Norwegians are still coping with the trauma of World War 2, when N*zis invaded and occupied Norway. These German N*zis and their Norwegian collaborators under Quisling, ‘culturally appropriated’ Norse and viking symbols as emblems of the N*zi party, to mask nonsense racial theories and supremacism. The racism was especially nonsense since H*tler himself was neither Norse nor serious about racism − honoring N*zis who were Arab as ‘honorary Aryans’. H*tler was a psychopath who was a master manipulator of idiots. H*tler mainly hated and murdered Jews. Other targets were moreso out of convenience toward manipulating others.

The N*zi abuse of Norse cultural heritage was disgusting and horrifying and embarrassing. It scarred Norwegians. The N*zis polluted and defiled a noble Norse cultural heritage. Somehow how we need to wash away the trauma caused by foreign German imperialists.

To see the word ‘Germanic’ being used to obliterate ‘Norse’, makes me vomit.

Even today Norwegians are shy about celebrating their own ethnic heritage. But there is a yearning to do so. The Norse cultural heritage is cool, and something to be proud of, and valuable to transmit to future generations.

No country, with any history to it, is ever 100% innocent. There is some good and bad in all countries.
 

Thomas Bowman

First Post
The issue in my mind is simply one of opportunity. If I want to run a Viking inspired game, I’ve got a mountain of resources to use. Heck forty years ago the Dieties and Demigods gave a dnd treatment to Norse gods. The DMG has rules for Viking ships. The PHB has equipment lists for creating Viking inspired characters.

Sure it might be shallow as all get out but at least it’s a start.

If I wanted to use 11th century central Africa as an inspiration, I’ve got .... nothing. I’ve got to write virtually everything myself.

And that’s the problem. You want cannibal were leopards in your setting? Great. Fill your boots. But what else is there?

I can open Storm Kings Thunder right now and see Viking longships in the art. Sail to the home of the frost giant jarl. All viking inspired elements. And I could do that in dnd forty years ago.

Let’s see you set up a Central African kingdom using only the core books.

Your right! Civilization was late in coming to Sub-Saharan Africa, there is no getting around that, that means there was not much writing. Most of Africa was unknown to most Europeans in the 11th century, much of it was still being explored as late as the 19th century. Egypt is an African country, but that is not what is usually meant when the term "African" is used. A fantasy world is not out world, if their are things we don't know about a real culture, we make up cultures, often based on popular fiction such as Tarzan for instance. This doesn't reflect real African culture, but if we were to do real African culture we couldn't include magic, because the real Africa never had magic.
 

Dannyalcatraz

Schmoderator
Staff member
Supporter
Civilization was late in coming to Sub-Saharan Africa, there is no getting around that...

The sub-Saharan kingdom of Kush rose about the same time as the Greek Dark Ages- @1000 BCE- hardly “late”.
 

Hussar

Legend
Your right! Civilization was late in coming to Sub-Saharan Africa, there is no getting around that, that means there was not much writing. Most of Africa was unknown to most Europeans in the 11th century, much of it was still being explored as late as the 19th century. Egypt is an African country, but that is not what is usually meant when the term "African" is used. A fantasy world is not out world, if their are things we don't know about a real culture, we make up cultures, often based on popular fiction such as Tarzan for instance. This doesn't reflect real African culture, but if we were to do real African culture we couldn't include magic, because the real Africa never had magic.

Well, since this is in the context of D&D, magic is kinda part and parcel. D&D has never been a history simulator and was never meant to be. At best we're going to get an "inspired by" sort of sub-Saharan Africa setting, not one that is a direct translation. And, really, all the elements of D&D are based on pretty fast and loose interpretations and inspirations. There are few, if any, attempts to directly translate historical elements into the game. Fair enough. But, I'm imagining a fictional conversation when D&D was being created.

Fictional Gary Gygax - OK, guys, I have this cool idea for a fantasy game where we're going to mash up all this stuff from fantasy, myth, legend and whatnot. What ideas do you have for me?

Fictional Bob - Well, the vikings had berserkers. Let's have a class that's the biggest bad ass around, most HP, strongest and all around ass kicker.

FGG: Cool. Anything else?

Fictional Dave - Well, there's druids. Hrm, let's make them really powerful spell casters and, in a few years, we'll release a new edition where they're arguably one of the two strongest classes in the game.

FGG: Ok, right. What else?

Fictional Steve - Hrm. Howzabout we draw on Arthurian stuff. We'll make a knight class called a paladin that's so much more powerful than any other class that it has to have a slew of restrictions put on it just to reign it in.

FGG: Fantastic. I love it. And? What about Africa?

Fictional Larry - I know. We'll have cannibal were-leopards.

FGG: ... ummm... well... how about we save that for a later supplement. We don't want to get too far out there.

:)
 

Yaarel

🇮🇱He-Mage
To cut right to the heart of this oft-repeated point is that the reason that it is Cis-White-Male-Bob's burden to "do something about" things he didn't personally do is because he benefits from the systems; the institutional, cultural, legal, philosophical and social systems established by people who did. We're not asking Bob to take responsibility for Grandpa Joe. We're asking Bob to understand what Grandpa Joe did, and to recognize that Bob benefits from those things and that many of those things were bad.

Lets say your Great-Grandpa was a two-bit criminal who robbed a train. With that stolen money he bought a lot of land, where he discovered a lot of oil, where he started a successful oil business, which then payed for you to go to Stanford while you drove a nice car, lived in a nice house, and eventually married a pretty wife and used that money and education your Great-Grandpa's robbery money generated to let her be a stay-at-home mom and send your kids to private schools.

This is exactly what my ancestors did. Just replace "money" with "land" and you have the birth of the United States. I didn't do anything personally, but I benefit from the actions of people who did. Since I cannot simply reject those benefits it is my responsibility to be aware of their impact and do something about it. Just because Grandpappy is dead, doesn't erase what he did, or how wrong it was.

My grandfather never had slaves, never exploited blacks, worked hard, saved lives, and made the world a better place.

So, you owe my grandfather money, then.
 

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