When PCs activate their Self Destruct sequence

Quasqueton

First Post
When PCs Self Destruct

Over 3 years ago, there was a Player in my group who decided he didn’t like his character, in the very first game session. But he didn’t bother telling me (the DM), or any other Player. This Player then went about trying to get killed. It wasn’t apparent to me at first (I just thought he was being foolishly brave), and it wasn’t until after the “incident” occurred that I realized how malicious his intentions were.

The Player was trying to get his PC killed and/or trying to destroy my campaign. He talked the other Players into trying “just one more room” (after their resources were depleted), and then lead them all right into a major battle. Ironically/unfortunately, every other PC died before his did. He even had multiple escape routes and was actually already on the periphery of the battle. He ran back into the fight, alone, to take on two opponents already proven to be much too tough for him.

He managed to take down the whole campaign with his self destruction. I no longer game with this Player.


A year ago, there was a Player who completely lost his head due to his personal invulnerability. He had an artifact that prevented undead from harming him (they could not/would not harm it at all). The group encountered a powerful lich and his powerful minions in a situation that wasn’t supposed to be a violent confrontation. The PC was rude and dismissive to the lich.

Eventually, a battle erupted. The undead were seriously smashing the party, but the lich offered a truce. The PC, whom the lich and cohorts couldn’t harm, turned down the offer of truce, twice! The whole party was wiped out, one by one, except for the artifact-protected PC. The undead had to retreat when there were no more targets they could attack.

He managed to take down the whole campaign, but ironically, he survived. The Player apologized for his stupidity, and I still play with this Player. It was not a malicious situation like the first self destruction, but rather was just a Player/PC going insanely stupid, and pushing hard and repeatedly on the SD button. (And technically, it was not a *self* destruction.)


Then in our last game session, there was a Player who turned on the self destruct button after her animal companion was killed. The party had been in a series of wave attacks by the enemy, and the only death among the PCs was the ranger’s horse animal companion – a well loved companion.

At the end of the battles, the party was spent, and wanted to retreat. The ranger decided to run on through the dungeon in wrath. The other PCs ran after, trying to stop her. If not for the enemies falling back before them (a planned action on the part of the enemies, unknown to the PCs), it could quite probably would have turned into a TPK.

The other party members had to actually resort to magic and grappling against the ranger to stop her from going further. (First time I’ve seen a party use hold portal to prevent *themselves* from going through a door.) They promised the ranger that they’d get the horse raised, and began trying to think of ways to get the big, dead horse back to the city (a couple weeks away). I allowed some pretty cheesy ideas to work only because I was trying to help the other Players keep the one Player from self destructing (and possibly taking down the whole campaign).


When a Player/PC starts the self destruct sequence, whether by accident or on purpose, I’ve seen that it often can take a whole campaign down. And it seems that once the sequence is started, it takes a great deal of effort to stop it.

Have you seen examples of PCs going down the self destruction path? I’m not talking about just making a foolish mistake – I’m meaning a Player/PC really pushing hard to get killed.

Quasqueton
 

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Nope. Haven't seen this personally in over 30 years of playing and literally dozens of campaigns and scores of players.

Odd that you got three of them.

Of course, in all the games I have played in, most players express their dissatisfaction with their character and discuss it with the DM and/or group prior to it getting to the level that you have experienced. Then some accord or agreement is reached, the old character leaves on whatever terms....enter the new character and everyone is happy.

I just don't understand not speaking up if one is unhappy with their character. Unless the DM is a total 'tool' and I don't have enough information to make any sort of determination if the DM is contributing somehow to this behavior.

Based on the above, situation 1 and 3 are probably self destructive. Situation 2 is more a case of character/player arrogance because they are totally immune to a certain class of creature rather than self destructive. Actually in this case, the other characters should have hauled a** out of there when that character started dissing the lich. My thinking as a player would be....hey. bob's character is totally immune to undead and bob's character is itching for a fight. So let bob's boy and the undead mix it up and us mundanes will sit this one out...

Lesson here is ....don't give a mcguffin of ultimate power verses undead to the players and then expect the players to be clear headed in how they approach undead encounters. Arrogance from players come hand in hand with their level of perceived invulnerability.
 
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What's wrong with a players getting tired of their characters and wanting to replace 'em? Some DMs don't like it when players just retire their characters and make new ones, so it's easier to die in glorious battle and make up a new character rather than just say "I'm tired of my barbarian, I want to play a rogue."
 

I actually would enjoy the third scenario you mentioned, and have gone through similar things in our campaigns. The other two could be far less enjoyable for the other players.
 

I've never seen anyone push hard to kill off their own character, but I do understand the impulse. Particularly if I'm bored with a character and want to try something new, but I know the GM won't go for it. But if I was truly unhappy with a character I'd talk it over with the GM.

I have effectively self-destructed a character by actions similar to what your ranger did. It was entirely roleplay-inspired, and my character didn't actually die. But I did work myself into a situation I felt I couldn't get out of by any means other than bringing in a new character. I've always regretted my decision to let roleplaying outweigh the continuity of the group.

I subscribe to the opinion that roleplaying is a cooperative experience and no one person's enjoyment should outweigh the enjoyment of the group as a whole. I won't ruin the game for everyone just because I'm not happy.
 

Completely unexpected or off-the-wall situations like these - whether from PC self-destruct, complete player idiocy and-or lack of caution and-or drunkenness, or whatever - often provide the best and most memorable moments the game has to offer! They're not always fun for all at the time, but you watch which events get reminisced about in a year or two...you'll see... :)

Lanefan
 

When I've seen it happen, it's usually one of three things. One, the player is just role playing what he thinks his character would do. New characters usually fix the problem. Two, the player really just doesn't like the game or DM style and either is activly trying to muck things up or just doesn't care. I've seen it most often in railroad games where players are trying to get the train to jump the tracks. Fixed by getting rid of player or DM. Three, player is just a jerk or bad player. Might be solved through meta-gaming but usually better just to ditch the player.
 

Simple question: How, as DM, do you let situations like those happen? Especially if you're talking about successful long-running campaings.

When I DM I'm not a referee, or a piece of computer code, I'm an active participant trying to ensure everyone has a good time. If get the feeling that a player is deliberately trying to wreck the game, I'd talk about it, right then and there, all out in the open. And if talking doesn't work, I'll call on my old friend DM Fiat.

In my games, players stake their desired actions, I state the results. If someone's determined to be a prig, I'm not going to let them derail the game that several other people have invested a lot of time in.

A player can only 'ruin a campagin' with the DM's consent and active assistance.
 

I have had to deal with player idiocy that led to character death (and once to a TPK of a campaign that had been going on for over 3 years :\ ) - but thankfully this has never been a willful occurance - if my players got tired of their character they talked to me between sessions and we worked out a way ahead of time to deal with it.
 

The third one actually sounds cool, reasonable, and in character. I could see a ranger going on a murderous rampage after the loss of an animal companion, regardless of the wisdom of the attack.

It certainly is better than the rangers who consider their animal companions to be expendable.
 

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