Belen
Legend
Hannibal King said:I argued that I won't spoil the player's enjoyment for the sake of an NPC. He argued that it would be the true roleplaying way to handle it. My reply was to hell with that! I won't allow roleplaying to ruin a player's enjoyment. His arguement now is that this is ruining his enjoyment of the game. And that we (the rest of the group) are a bunch of metagamers who don't have a clue about the true roleplaying way.
So, thoughts? Is he acting like a spoilt brat and not considering the feelings of others? Is he due for a reality check as this is just a game ? Or is he right, should true roleplaying over-ride the meta-portion of gaming when the players are involved?
To the moderators, if this starts a flame war, I apologize, it's was not my intention.
Thanks
Hannibal King
You need not make RP sound dirty. I actually agree with both sides of the argument. It is awesome that you have a player who wants to stick up for his friend. You should not force that player to agree with your decision on the basis of PC versus NPC game terms.
You could have easily found an in character reason that the NPC would not want to come back. A simple speak with dead or other divination could have provided you with a story reason that the NPC did not want to come back. Maybe he met his family in the afterlife etc.
Now you're at the point where the player will think that anything you do is "game" related and you have lost the trust of that player.
In my opinion, you should gather the characters together and have the player in question make an impassioned plea for his friend. See if he cannot convince them of his case.
Personally, I think you're both wrong.