I thought I would go through Hannibal's posts and sort out what all we know about what is going on.
First off, let me clarify: under no circumstances can/should a GM force a player to make a particular decision. Hannibal, you absolutely cannot force this difficult player to make the decision you want him to. However,
Hannibal King said:
current party has 4 player characters and 1 NPC. The NPC has been in the party longer than two of the player characters (one died several sessions ago, the other changed character).
So, there are two "senior" PCs, an NPC and two "junior" PCs.
the party has the option of resurrecting one of the dead and reincarnating the other.
What are these "current conditions"? If these conditions are established by magic items in the party's possession, I have to wonder why you, as GM set things up to be this way.
Now as DM, I belive the players character should be raised and the NPC should risk the reincarnation spell.
I think this is a tacky use for an NPC. Making an NPC the voice of the GM, pushing the party to behave in a particular way is bad form, in my opinion.
One of the players of one the older player characters feels that the NPC should recieve the resurrection and the newer player character should risk the reincarnation cause he is has been around longer and is a friend of the older player character.
the NPC has been in the party for a whole month of downtime longer in which only the argumentive player interacted with him, as for the rest of the player characters they have adventured with the NPC for the same amount of time as the newer PC.
No MoogleEmpMog, the NPC is a drinking buddy he rescued from slavers,
Is this PC the one who controls the magic items or whatever it is that will be used to effect this? If not, why is his opinion more important than those of the other players?
So, in favour of the NPC, there isn't actually seniority, just a friendship with one of the PCs. What are the possible reasons in favour of resurrecting the PC? The more in-game justifications there are for doing so, the less conflict there will be between a roleplay agenda and a metagame agenda.
Also, what are the opinions of the other two living PCs? It seems to me that if there is going to be a disagreement over what the party does, it should be fought out between the three surviving PCs and not between the GM and the player.
I argued that I won't spoil the player's enjoyment for the sake of an NPC.
From this I take it that either
(a) the player with whom you are having the dispute has the power to unilaterally decide who benefits from the spells; or
(b) the player with whom you are having the dispute somehow convinced the other two PCs that he was in the right.
Could you clarify which please?
He argued that it would be the true roleplaying way to handle it.
Only if there is no reasonable in-game justification for choosing the PC over the NPC.
I won't allow roleplaying to ruin a player's enjoyment.
Did the player of the dead character make it clear that this would be the case?
The other day this same player said if the player whose character died rolls up another character his PC will not let the new guy into the party,
Well, this sort of kills the argument that either side is in favour of role-playing.
It's not like there is no option for both characters to be brought back to life. It's just that I feel the player character should be given the benefit of the doubt with the ressurect and the NPC can risk the reincarnate. Considering I am playing the NPC I am sure I could react better to be returned in Troglodyte form!
Hannibal, while you are coming off better than your player, you are not coming off much better. In the above text, you come off as a control freak who gave his players a choice only because he expected them to make a particular decision. When you give players choices, you have to deal with the possibility that they will not choose what you want them to. Also, I'm concerned about a GM who keeps an NPC under his control as a member of a party -- it strikes me as a quite a controlling move. And where exactly do you get off making the assumption that you can do a better job of roleplaying a reincarnated character than your player can?
If the dead PC accepts the chance with reincarnate fine, but if he is not happy with it (and he is more likely to play along for the sake of the group) and the other player demands that the group resurrects the NPC instead, I am going to let the PC be resurrected.
Well, I'll switch sides to that of the anti-social idiot if you do that. As GM who cannot allow his players free will is not a GM because once he does this, the players are no longer players -- they are bystanders.
But I remain really unclear on the game mechanics here. Who has the item/ability to do this resurrection? Your text here implies that "the group" does. But there is no mechanic in D&D for "the group" to do anything when it comes to magic. Who is the PC with the power?
If the 'roleplayer' then acts in a childish manner against the other player I am quiting DMing until 4th edition comes out.
Perhaps you should take a break from DMing if you cannot handle your players having free will. Furthermore, I'm disturbed that you seem to think that 4E will remove that pesky free will that players have somehow held onto.
I played with children when I was 5, I don't have time for this sort of behaviour. As DM it's our responsibility to make sure the game is fun for all.
You better set your sights a little lower with this group. It sounds like there is absolutely no possible way everyone can walk out of this happy, even if your annoying player backs down.
Having always be against true roleplaying (and all my players know this),
You're playing a role playing game. How can you be against roleplaying? Not that there is any need to worry -- it doesn't sound like any of your players believe in it.