When should you give npc's levels in PC classes. If the NPC classes are for the rest of the nonadventuring world why should they ever get PC class levels.
Mine usually are multiclassed if they're higher level. The captain of the guard is likely a 3rd level warrior as you say, unless his background needs to be fleshed out and I decide that he had access to superior training. Usually my basic thieves are 1st level experts or 1exp/1war or some such. A higher ranking thief might be a 1exp/1war/2rogue IMC. For me, it has to do solely with the requirements of the story. When I'm fleshing out a town and creating the named NPCs, I'll use any class or race that I need to get the feel I'm going for.Dareoon Dalandrove said:But which moments define that an NPC is a fighter and not a warrior? Sure it's easy to say random guard is a warrior. That's fine you want him to be a nobody. Then why have his superior be a 3rd lvl fighter? If he's just there to be more of a challenge or show his experience then why not 3rd lvl warrior? Why don't detailed NPC's every have mix's of NPC classes and PC classes. If you started out as a "mugger" and then worked your way up to crime boss wouldn't you be a warrior/PC class?
I think it just works better. Anything that needs a CR because the PC's might wind up fighting it can get Fighter or Rogue levels or racial HD.Darkness said:That's so second edition.
I handle it similarly in the FR.
An NPC gets PC class levels when he or she fulfills a role similar to that of a PC, or that requires abilities not covered by the NPC classes. It's mostly a matter of function. An adept can be good for the back-country local spellcaster, but it doesn't work well to represent a major item-crafter in a big city.Dareoon Dalandrove said:If the NPC classes are for the rest of the nonadventuring world why should they ever get PC class levels.