ARandomGod
First Post
Saeviomagy said:Then don't. Alignments are broad. If a player can argue out why their particular action is good or whatever, then let them. The thing that matters is they put thought into it
Unless their violating basic tenets of their alignment for no good reason, leave them be. If they are, change their alignment.
This is my preferred approach.
The player puts his alignment down. The player explains what his alignment means. If the DM wonders about an action, the player explains how it fits his alignment. If I've learned anything in my study of alignments in this game, it's that my good and your good do not always match. In fact, sometimes your good is my evil.
And I'm being serious there, I'm not saying my good is bathing in the blood of innocent children. But I have run across things that the "good" members of a party have done that my good character considered a vile and evil act... But they actually did consider it good, and even that they had no choice but to act in this "good" manner.
As long as your good is an actual and consistent worldview, it can fall under the definition of "good". As long as your "lawful" remains what your character defines lawful as, then it's lawful. If the character takesvarying definitions of lawful, if that character does something that he defines as "good" one way and later does something that his previous definition would define as evil and now defines that as good... that's an issue.
But, in the main, different people value things differently. Some consider "that" to be good, some consider it evil.
Now, what does the paladin detect as evil? That's tough. Likely he detects whatever his god thinks is evil as evil, whether or not that character is good.