Doctor Shaft
First Post
Okay, hopefully I've put this question in the right section. Here's the conundrum I've been pondering lately, and while there are a myriad of sources on how to build a good monk, the question of what kind of attack to use at which point crossed my mind today.
To give a littel background, I'm playing a monk in a bit of a sub-optimal world. And even then, I'm playing a crpg type instead of pnp, so a lot of tricks can't be used, or aren't useful. But that's really besides the point.
Anyway, it's 3.0, so I don't get the benefit of greater flurry or any of that, and there's no monk's belt to boost the attacks way high. The enemies rarely exceed the 25 range of AC, and possibly even rarely get to the range of 20-22. Of course, the flipside is that I'm also sparse on AC, doing 16 or so with very average stats.
So here's the question. Assuming you're in a place where all you really have is an average AC, some extra speed, and attacks equivalent of a level 7 character, how would one going about deciding what to use against different levels of AC? I looked at Thott's Melee Damage Tool, which was really convenient in telling me what works better "theoretically." However, the problem is that it really only gives you how much average damage you do against AC. But is that really helpful? It's great to know that flurry of blows consistenly does more average damage, even with a -2 penalty, than my normal set of two attacks, but does that guarentee that it should be used at all times during a melee encounter?
Another thing I was toying with was investing in a high damage weapon, like a great sword (I'm not going to be hitting high level anytime soon, so the idea that at level 15 or something I'll have great powers and okay attacks isn't something that's guarenteed). I'd have a lower AB with it (at least 2 less or so than with my fists, which I have an item and weapon focus in), but it would do more damage overall (for the time being). I figured I'd take a level of fighter, take focus in the sword, and go from there.
On average, it's still better than my fists without flurry against AC (apparently). But then flurry of blows is seeming just better in every situation (in the average damage department). But that's primarily because I get a higher AB using it (plus my unique item). So what's the deal? Is a monk always better with his fists. Should he never deviate from the fist path. Is a weapon, in a low magic, mostly mundane world, of martial status not worth any time or effort (remember, no fancy feats like whirling steel strike and all that stuff).
Any opinions would be appreciated.
To give a littel background, I'm playing a monk in a bit of a sub-optimal world. And even then, I'm playing a crpg type instead of pnp, so a lot of tricks can't be used, or aren't useful. But that's really besides the point.
Anyway, it's 3.0, so I don't get the benefit of greater flurry or any of that, and there's no monk's belt to boost the attacks way high. The enemies rarely exceed the 25 range of AC, and possibly even rarely get to the range of 20-22. Of course, the flipside is that I'm also sparse on AC, doing 16 or so with very average stats.
So here's the question. Assuming you're in a place where all you really have is an average AC, some extra speed, and attacks equivalent of a level 7 character, how would one going about deciding what to use against different levels of AC? I looked at Thott's Melee Damage Tool, which was really convenient in telling me what works better "theoretically." However, the problem is that it really only gives you how much average damage you do against AC. But is that really helpful? It's great to know that flurry of blows consistenly does more average damage, even with a -2 penalty, than my normal set of two attacks, but does that guarentee that it should be used at all times during a melee encounter?
Another thing I was toying with was investing in a high damage weapon, like a great sword (I'm not going to be hitting high level anytime soon, so the idea that at level 15 or something I'll have great powers and okay attacks isn't something that's guarenteed). I'd have a lower AB with it (at least 2 less or so than with my fists, which I have an item and weapon focus in), but it would do more damage overall (for the time being). I figured I'd take a level of fighter, take focus in the sword, and go from there.
On average, it's still better than my fists without flurry against AC (apparently). But then flurry of blows is seeming just better in every situation (in the average damage department). But that's primarily because I get a higher AB using it (plus my unique item). So what's the deal? Is a monk always better with his fists. Should he never deviate from the fist path. Is a weapon, in a low magic, mostly mundane world, of martial status not worth any time or effort (remember, no fancy feats like whirling steel strike and all that stuff).
Any opinions would be appreciated.