GlassJaw
Hero
Personally, I only let the PCs level up after they have enough experience and spend a week training.
So what do you call what the PCs were doing to get that experience?
Personally, I only let the PCs level up after they have enough experience and spend a week training.
The main thing is that the DM should tell everyone what he plans to use for leveling and under what conditions so everyone knows what to expect before hand.
There is no wrong answer here. Just so all the players know when level ups will happen.
Real-world experience. You need both real-world experience and personal practice time in order to really improve, at least in my world.So what do you call what the PCs were doing to get that experience?
Real-world experience. You need both real-world experience and personal practice time in order to really improve, at least in my world.
In my particular case, the rule was a reaction to a recent Pathfinder campaign which saw people gaining multiple levels within a single dungeon. The rule I came up with is just that you need a week of downtime, at least eight hours per day, in order to gain the next level. You can split that up before you gain the required experience, between adventuring days, or after you get the experience; but there must be at least one week of in-game time between each level gained. You could consider it to be a maximum rate at which skill can be accrued, if you want.So adventurers don't constantly spar with each other during downtime in your world? Back in town, traveling, in camp, etc. A week for training is arbitrary, especially when it's completely justifiable to hand-wave.
And what happens in that week? Does the player have to take his character out of the action? Or do you hand-wave the passage of the week? If the week of training has no implications during actual play, then what are you trying to solve with it?