tdewitt274
Explorer
I've been tossing around and compiling ideas for some time on running a "Kids Campaign" where you play scaled back versions of your characters (essentially a name and whatever background you bring to the table) that would develop your character and lead into a full blown campaign. We've run a few kids campaigns before, and they stand out as some of our favorite adventures! Our gaming group has become a little stagnant, glosses over things, doesn't know when to retreat, and needs a little more background. I think that with a new edition and a new approach, it will give us something to look forward to!
With the introduction of D&D 5e soon, I was thinking of trying out the idea. I originally envisioned as 4e and also considered a 3e/Pathfinder conversion (same concept as the 4e, see the links above for more details). But with the 5e playtest, I really like the idea of using disadvantage. As they continue to develop, add skills, feats, class abilities, and remove disadvantage along the way. I'll wait until Basic is out there before figuring out what to do and where to go.
That being said, I've only ever created 1 adventure and ideas don't come flowing to me. I have ideas for an "Adventurer's College" that could be compared to founding day Hogwarts, but for all classes. I'll post more on this in a reply to this thread. Since the characters would be at less than 1st level (disadvantaged and no class abilities), the scenarios would be short and light on damage.
I have a some more adventure ideas, in addition to the links provided, that I've compiled over the years. I would be interested in seeing others take on this as well. The overall theme I have in mind is the Harry Potter books for the age range. The school would be a band of adventurers that do a start-up and gain favor over the years with new recruits coming in each year. Once they "graduate", they are sent on their way but would be able to come back for training, resources, etc.
What does everyone think?
Thanks in advance!
Todd
With the introduction of D&D 5e soon, I was thinking of trying out the idea. I originally envisioned as 4e and also considered a 3e/Pathfinder conversion (same concept as the 4e, see the links above for more details). But with the 5e playtest, I really like the idea of using disadvantage. As they continue to develop, add skills, feats, class abilities, and remove disadvantage along the way. I'll wait until Basic is out there before figuring out what to do and where to go.
That being said, I've only ever created 1 adventure and ideas don't come flowing to me. I have ideas for an "Adventurer's College" that could be compared to founding day Hogwarts, but for all classes. I'll post more on this in a reply to this thread. Since the characters would be at less than 1st level (disadvantaged and no class abilities), the scenarios would be short and light on damage.
I have a some more adventure ideas, in addition to the links provided, that I've compiled over the years. I would be interested in seeing others take on this as well. The overall theme I have in mind is the Harry Potter books for the age range. The school would be a band of adventurers that do a start-up and gain favor over the years with new recruits coming in each year. Once they "graduate", they are sent on their way but would be able to come back for training, resources, etc.
What does everyone think?
Thanks in advance!
Todd