D&D 4E When will 4E break?

Derren

Hero
Place your bets. When do you think will the first minmaxer "break" the 4th Edition?

Some forms of breaking (in my opinion)
- Makes a character which can solo equal level paragon group encounters
- Makes characters which avoid being healed beyond the bloodied condition
- Someone find a killer tactic which works against most enemies (think Harm)
- Someone can prove that one base class is much more powerful than all others

Will it only be some hours after the books are released? Days? Months? Will it require a splatbook?
And don't forget, this is first and foremost a humor thread.
 

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Someone already has - they're just keeping it quiet, because if they put it in their playtest feedback then the loophole will be closed.
 

Probably hours, then that will be fixed later in errata; after that, days at best :)
It's possible to 'break' any system where decisions and interpretations exist.
 

Derren said:
And don't forget, this is first and foremost a humor thread.

Why? It asks a serious question and your post isn't even attempting to be funny?

Are you trying to get me to DANCE FOR YOUR AMUSEMENT FEEBLE LITTLE MAN!!!!


WHY ARE MY PANTS TURN PURPLE!! WHY ONLY BOTTOMS RIPPING!
 


There are generally two waves in which things get declared broken.

The initial wave is when tactics that seem powerful in theory simply are not that powerful in practice. Think back to the 3rd edition threads about Whirlwind + Cleave + Blind Kobolds. This will show up in about 3 months after launch.

The 2nd wave will be much more legitimate, as real holes are found in the rules. It took a while before the 3rd edition Haste spell was fully agreed to be broken. It was the one thing in the rules that revealed its self to be the one tactical choice that was NEVER wrong. This will show up about 1 year, but wont be fully agreed on until 2 years after launch until the pattern becomes prevalent.

One thing that will work in 4th editions favor is that 3rd edition gave the designers a few years of information about what kind of things are likely to result in broken and unbalanced rules. I think most things that evolved directly from 3rd edition are going to be quite solid, so no more things like a Tumble skill with no opposed roll / static DC's. I am pretty sure Save or Screwed spells are going to be largely reworked, as well, having certain limiters on them. So Hold Person / Fear / Hideous Laughter will have a per round mechanic that can allow escape. Spells like Power Word Kill, Finger of Death, and Disintegrate will be more like cloud kill, so that there is a cutoff point on Auto death keeping it from killing players when used at the appropriate levels.

I am however, more worried about things that are outright new additions to the game. We can be certain that at some point, the Bloodied mechanic will lead to some sort of exploit. I also think that something like the "Feather me Yon Oaf" mechanic will show up in the First wave of broken. Consider a team were every player uses bows and builds to have that ability. Broken on paper sure, but I do not think any exploit that requires everyone in the party follow a particular build will be that serious in practice. Another potential cause for a game balance break would be in the new racial abilities having an unforeseen synergy with a particular class and feat combination.

Finding something that is broken will eventually happen. I am also sure that something along the lines of "3rd Ed Druid being the strongest class ever" will be discovered. What I am less sure on is exactly how broken such an exploit will be. I think I will be content if the extent of the brokenness is marginal relative to the power of the other classes.

END COMMUNICATION
 

And in breaking news, police have revealed today that Gnomes, who have gone missing from the 4th Edition PHB have been Gnome-napped by the a group only known as wOOtHaXXors. It is believed that they have been chained to computers in an unknown location and are being forced to trawl the innernet for 4th Ed info to analyse for any potential loopholes. There have also been rumers of time control rituals being used to draw information from the futur, but this is yet to be confirmed

Phaezen
 

Derren said:
- Someone can prove that one base class is much more powerful than all others
Very much doubt this will occur. It would be too obvious to the designers.

I'm sure there will be overpowered synergies though. D&D's too complex for there not to be.
 

Doug McCrae said:
Very much doubt this will occur. It would be too obvious to the designers.

I'm sure there will be overpowered synergies though. D&D's too complex for there not to be.

I think one-man-army builds will be taken care of. The 4e broken combos will need two or more characters to pull them off.

Which is not that bad IMO, teamwork is something my 3e group desperately needs. :)
 


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