When you die and are raised... can you chose which feats you lose ?

My group leaves your levels, feats, and abilities where they were (predeath) and imposes a negative XP penalty equal to the amount of XP lost due to death. Earn enough XP to cancel out the negative and then you continue to advance. Obviously a house rule.

Leaves the character with equivalent functionality and avoids the gain a feat lose a feat thing. Just bugged us.
 

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IMHO, the most "powerful" thing the player of a dead/raised character could do is to choose to lose a feat/spell/whatever he got wrong before and found out wasn't useful anymore, to later substitute something useful.

I really think it is a tiny advantage compared to the fact you are drained one entire level back!
 

I don't have the DMG in front of me, but concerning losing a level due to Level Drain, it strongly suggests it should be the last level gained and then there is some advice on what to do if the player can't remember or has no record of their character at that level. I would think this would be essentially the same situation.
 

I also want to say that there is no in-character real reason to lose exactly the last level. Most of the times, the DM let you lose the last level because it makes more sense for the players who are used to think of the level progression and view the drain as going back. The character itself is not "brought back in time" but simply hurt badly by the energy drain. As a matter of fact, he could lose the oldest feat (which perhaps he might even not use since a long time) and a few stuff gained at different level in the past. The only important thing is that if he loses 1 level, he must become a perfectly licit character of 1 level less, whatever you choose to lose.
 

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